Nintendo Download for Feb 1, 2018

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Welcome to February!

A new month awaits and so does this Nintendo Download Update! Let's see what's hitting this week! I personally just jumped into "Celeste" but cannot wait to get my hands on "Night in the Woods"!

Nintendo eShop on Nintendo Switch

  • Pokkén Tournament DX Battle Pack: Wave 1 – The Pokkén Tournament DX Battle Pack grants immediate access to Avatar items upon purchase and two waves of DLC as they are released. (The full game is required to access the DLC.) The Battle Pack contains two new Battle Pokémon and two new Support Pokémon Sets. With these Pokémon joining the fray, the battle is just getting started.
    • Wave 1 launched on Jan. 31 and contains Battle Pokémon Aegislash, a new Support Pokémon set featuring Mega Rayquaza and Mimikyu, and additional Avatar items.
    • Wave 2 releases on March 23 and contains Battle Pokémon Blastoise, a new Support Pokémon set featuring Mew and Celebi, and additional Avatar items.
  • Crypt of the NecroDancer: Nintendo Switch Edition – Crypt of the NecroDancer is an award-winning, hardcore rhythm-based dungeon crawling game. Players must move on the beat to navigate randomly generated dungeons and battle dancing skeletons, zombies and dragons, while grooving to the game’s award-winning Danny Baranowsky soundtrack. Players can even team up with a friend in local co-op mode.
  • Dandara – Welcome to a unique 2D platformer full of mystical creatures and boundless exploration. Defy gravity as you jump across floors, walls and ceilings alike. Discover the mysteries and secrets hidden throughout the world of Salt and its diverse array of characters. Empower Dandara for combat and survival against enemies bent on oppression. Dandara will be available on Feb. 6.
  • Night in the Woods – Night in the Woods is an adventure game focused on exploration, story and character, featuring dozens of characters to meet and lots to do across a lush, vibrant world. Break stuff, play bass, hang out, walk on powerlines, jump between roofs, and discover strange and amazing and terrible things you never asked for. Come home and waste your life away in Possum Springs.

Nintendo eShop sales:

Fire Emblem Heroes Activities:

  • Fire Emblem Heroes One-Year Anniversary Celebration! – We’ve reached our one-year anniversary! Thanks for your support. To thank everyone for playing the game, we are holding a celebration with five different events:
    • Summoning Focus: One-Year-Anniversary Hero Fest, from Feb. 1 at 11 p.m. PT to Feb. 8 at 10:59 p.m. PT. To celebrate the one-year anniversary of Fire Emblem Heroes, four dependable Heroes are part of a 5-star summoning focus. Also, the initial summoning rate for 5-star Focus Heroes will be set to 5%. For new summoning events, the first time you summon, you won’t have to use Orbs. Check it out from the Summon menu.
    • One-Year-Anniversary Present, from Feb. 1 at 11 p.m. PT to March 7 at 10:59 p.m. PT. During this time, anyone who logs in can receive 50 Orbs, one time only.
    • One-Year-Anniversary Celebration Log-In Bonus, from Feb. 1 at 11 p.m. PT to Feb. 16 at 10:59 p.m. PT. During this time, you can receive a Log-In Bonus up to 10 times, for a total of 20 Orbs.
    • Daily Special Maps, Feb. 1 at 11 p.m. PT to Feb. 25 at 11 p.m. PT. Daily Special Maps will be sent out every day for 25 days. There are two difficulties for each: Normal and Hard. You can earn up to 50 Orbs by playing.
    • Double EXP and SP Event, Feb. 1 at 11 p.m. PT to Feb. 8 at 10:59 p.m. PT. During this time, the EXP and SP you earn in battle will be doubled.
  • A Hero Rises – Now that the Choose Your Legends event is over, it’s time to decide who the No. 1 Hero is in all of Fire Emblem Heroes. Get ready for a new event, A Hero Rises, which runs from Feb. 1 at 7 p.m. PT to Feb. 19 at 6:59 p.m. PT. The top Hero will be given to players as a 5-star unit at a later date. Check out the voting website, and choose your favorite Hero.
  • Illusory Dungeon – A new event, Tap Battle: Illusory Dungeon, will be here, with the Labyrinth of Mists. The event runs from Feb. 8 at 11 p.m. PT to Feb. 22 at 10:59 p.m. PT. Illusory Dungeon is a simple battle game in which you time your taps on the screen to defeat enemies. You can even use Heroes who have not yet been leveled up, so feel free to choose your four favorite Heroes. During this time there will also be daily quests where you can earn different rewards each day. Starting on Feb. 11 at 11 p.m. PT, there will be two types of Tap Battle quests. Thanks again to everyone playing Fire Emblem Heroes, and happy anniversary! For more information about Fire Emblem Heroes, visit the official site.

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My Nintendo Activities:

  • My Nintendo February Rewards
    • Get set for Valentine’s Day with new My Nintendo rewards:
      • My Nintendo is offering a cute Super Mario: Pastel Pink Nintendo 3DS HOME Menu theme. You can redeem points for the reward up to five times, so you can share it with someone special. The offer ends on March 31 at 11:59 p.m. PT.
    • February is shaping up to be a great month for classic Nintendo game fans. Three beloved Nintendo 3DS games – Super Mario 3D LandThe Legend of Zelda: A Link Between Worlds and Ultimate NES Remix – have just been added to the Nintendo Selects series.
      • To celebrate, My Nintendo is offering the official Prima eGuide for The Legend of Zelda: A Link Between Worlds. Redeem your points and get the eGuide to maximize your adventure.
      • My Nintendo is also offering discounts for some awesome games, including certain Nintendo Selects games. Redeem your points and get discounts for games at great values – many participating titles are under $18. Not a My Nintendo member? Sign up now for free at my.nintendo.com.

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Theme Shop on Nintendo 3DS:

  • New themes this week include:
    • Radiant Historia: Perfect Chronology Theme
    • Radiant Historia: Perfect Chronology Chibi Theme
    • Pokémon: Team Plasma (Pokémon Black and Pokémon White)
    • Pokémon: Team Plasma (Pokémon Black 2 and Pokémon White 2)

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Also new this week:

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And there you have it!

Leave us a comment below with the games you'll be jumping in with. Want immediate feedback? Come find us on Discord!

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The Long Reach dated for Switch, Xbox One, PS4 & PC

See the source image You know how every now and again a trailer or a screenshot comes across the screen and catches your eye? I just had one such moment when I watched the trailer for The Long Reach for the first time and rushed over here to make sure I shared the experience. The game immediately reminds me of other video games like Lone Survivor and The Coma. And as our listeners already know, you don't have to try too hard to get me interested in a horror video game.

The game is arriving on Nintendo Switch! (and yes Xbox, PS4, and PC lol) on March 14th for around $20. Here's the quick breakdown from the game's website:

The Long Reach is an intricate adventure, where you solve puzzles, run, and hide. The story takes place in Baervox, fictional American town. The scientific institute designs a revolutionary system of accelerated knowledge transferring. As it usually happens, everything went wrong. Technology went out of control. As an aftermath, Institute, and the whole town turned into a real nightmare, and the experiment participants grew into... well, we cannot tell you that for now, because we hate spoilers! :)

 

Furthermore, the developers (Painted Black Games) goes on to provide some motivation and extra features.

History

We wanted to make a meaningful story for the gamers, after completing it, to breathe out: "Wow, I should think it over!", instead of getting into the fridge to take some snacks. Listing all sources of our inspiration is hard. We've taken a little from Matrix, from Resident Evil and Lone Survivor . We've been inspired by The Last Door, True Detective, Fargo, etc. As an aftermath, our narrative designer Evgeni made one hell of a story. In a nutshell, the idea of The Long Reach game is that any progress indirectly leads to unexpected consequences. The consequences that can be terrible. Indeed terrible.

Features

  • Magical realism. We’re going for a usual and mundane exposition parts that are trashed and twisted and as the story unfolds.
  • Your enemies aren’t faceless zombies or possessed puppets. They are humans whose lives and stories matter and we make sure the player knows that.
  • Solo mode for adventure lovers. Control Steward, the junior researcher at the scientific institute. He is an ordinary person who will have to untangle the story, save the world and survive.
  • Unforgettable narrative. It is a thrill story, flavored with sci-fi idea, psychological context, and skeptical view on the progress and human actions.
  • The Long Reach is the almost 100% classic adventure game but dressed up with a little haunting element.
  • More than fifty locations.
  • For about twenty main and background characters.
  • More than sixty items, which you will have to collect and apply.
  • More than 12 000 words in dialogs and script.
  • Mad folks will haunt you. There are few of them, but they won't let you relax.
  • Handmade pixel art, created pixel by pixel from scratch.
  • Original atmospheric music. Our composer's indeed music maniac. He brings strange things into the studio and turns them into the pieces of music. We don't understand what he's doing, but his work can't be overestimated.
  • Lots of game platforms: PC, macOS, Linux, Xbox, PlayStation 4, Nintendo Switch

 

Nintendo Download for Jan 25, 2018

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This week can be summed up in two words - Pokemon & Celeste. Thos will be the two games that get the most buzz around social media today but Space Dave, Fantasy Hero, and Tennis are at least worth the click through to see the screenshots - they look pretty decent at face value (and price).

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This Week On Nintendo Switch:

 

But wait, there's more!

  • Nintendo Switch eShop Sale – Looking for something new to play? Download great digital games to play anytime, anywhere—and in a whole new way—with Nintendo eShop on the Nintendo Switch system. Starting at 9 a.m. PT, you can get up to 30 percent off select digital games for Nintendo Switch. My Nintendo members also earn Gold Points on qualifying digital purchases, so it’s a win-win. Act fast, though, as this sale only runs until Feb. 1 at 8:59 a.m. PT.

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Other Nintendo Stuff This Week:

  • Pokémon Crystal Version – Originally released for the Game Boy Color system in 2000, the Pokémon Crystal game added several new features to the Pokémon franchise. For the first time, players could choose a female or male character, and Pokémon battles featured animation. And now, this game is available in 2D via the Virtual Console service and invites you to explore the Johto region again—or for the first time. The Pokémon Crystal Version game launches on Jan. 26 at 9 a.m. PT.
  • My Nintendo Presents Nindie Game Gold Point Rewards Vol. 3: Got Gold Points? Get select digital games! My Nintendo users can redeem Gold Points for some of the hottest digital indie games on Nintendo platforms between Jan. 26 and March 25. During this limited time, users can redeem Gold Points to download select Nintendo 3DS and Wii U digital games from talented independent developers. Users will receive a download code that is redeemed in Nintendo eShop. Visit https://my.nintendo.com/news to see a list of the games.

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Nintendo Download for Jan 18, 2018

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Greetings Koopalings!

Decent little week on the eshops. On Switch, Darkest Dungeon arrives to the portable space and it comes with some high praise from its time over on PC / Steam and PlayStation 4. Lost Sphear, the newest RPG from Tokyo RPG Factory (I Am Setsuna) comes to Switch next week and finally Kirby Battle Royale drops on that still-going-strong Nintendo 3DS.

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This Week On Nintendo Switch:

  • LOST SPHEAR – The adventure of LOST SPHEAR begins in a remote town of Elgarthe, where a young boy, Kanata, awakens from a devastating dream to find his hometown disappearing. To stop the world from disappearing forever, Kanata and his comrades set out to rebuild the world, mustering different Memory and crafting the world around them. The LOST SPHEAR game launches on Jan. 23.
  • Darkest Dungeon – Darkest Dungeon is a challenging, gothic roguelike turn-based RPG about the psychological stresses of adventuring. Recruit, train and lead a team of flawed heroes against unimaginable horrors, stress, famine, disease and the ever-encroaching dark. Can you keep your heroes together when all hope is lost?

Xenoblade Chronicles 2 Expansion Pass DLC – If you purchased the Xenoblade Chronicles 2 Expansion Pass, new content is available at 9:00 p.m. PT!

Expansion Pass: New Quests Pack 1

  • Passion of the Artisan (Quest available in Chapter 2)
  • M.I.A. Nopon (Quest available in Chapter 3)
  • Industrial Sort of Tour (Quest available in Chapter 5)
  • Midnight Feasting (Quest available in Chapter 7)
  • The Lone Watchman (Quest available in Chapter 10)
  • Expansion Pass: Helpful Items Pack 3

Driver Essentials Set 2: Rare Core Crystal x10, Legendary Core Crystal x1, Overdrive Protocol x1

  • Tora’s Favorite Thing: Juicy Samod x3
  • Poppi α’s Favorite Thing: Fizz Juice x3
  • Charming Driver Gear: Auto-Balancer x1

Buy the Expansion Pass to gain access to new content, including the above packs and a new story in Fall 2018! To learn more, visit the official Xenoblade Chronicles 2 site.

 

But wait, there's more!

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Other Nintendo Stuff This Week:

  • Kirby Battle Royale – Kirby is entering a tournament against his toughest rival yet … himself! One to four players can fight in local or online battles (additional games and accessories required; sold separately). Pick from more than 10 abilities and 10 battle types to compete in countless matchups. Hoard treasure in Ore Express, knock out opponents in Slam Hockey and shoot missiles in Robo Bonkers. There’s a single-player story mode, too! The Kirby Battle Royale game launches on Jan. 19. A free demo version of the game is available now for download in Nintendo eShop. Game in 2D.
  • Link-a-Pix Color (Nintendo eShop on Nintendo 3DS)
  • Raining Coins (Nintendo eShop on Nintendo 3DS)

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Nintendo Download for Jan 11, 2018

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While attentions are going to be focused on this morning's Direct, remember new games also dropped on the eShop today. Demo's to try out, Furi arrives on Switch as does some older, but goodies, in Super Meat Boy & The Escapists 2. The Nindie Invasion continues with Brawl & Innerspace.

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This Week On Nintendo Switch:

  • Dragon Quest Builders – Demo Version – A free demo for the Dragon Quest Builders game is available today in Nintendo eShop for Nintendo Switch. Gather, craft, and build the kingdom of your dreams to restore the ruined world of Alefgard! As the legendary Builder, you’ll construct rooms, towns and defenses while fighting monsters. The full version of Dragon Quest Builderslaunches for Nintendo Switch on Feb. 9.
  • Pokkén Tournament DX Battle Pack – The Battle Pack is now available for purchase in Nintendo eShop on Nintendo Switch, and includes two Waves of Battle Pokémon and Support Pokémon Sets. Wave 1 of the Battle Pack contains Battle Pokémon Aegislash and a new Support Pokémon Set featuring Mega Rayquaza and Mimikyu. Aegislash can change between two formes, and players can wield them both. Wave 2 includes the new Battle Pokémon Blastoise and a new Support Pokémon Set featuring Mew and Celebi. Wave 1 will be available Jan. 31, and Wave 2 is scheduled for March 23. Both Waves of DLC are only available with purchase of the Battle Pack; they are not sold individually. Content will be available as it is released.
  • InnerSpace – InnerSpace is an exploration flying game set in the Inverse, a world of inside-out planets with no horizons. Soar through ancient skies and abandoned oceans to discover the lost history of this fading realm, where gods still wander. Your greatest journey is within. InnerSpace launches on Jan. 16.
  • Furi – Fight your way free in this ultra-responsive, fast-paced sword fighting and dual-stick shooting game. Feel the tension and adrenaline of one-on-one duels against deadly adversaries. You will need absolute focus and skill to defeat each of the guardians

But wait, there's more!

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Other Nintendo Stuff This Week:

  • Pokémon Crystal Version – When it launched in Japan 17 years ago, Pokémon Crystal introduced many new and exciting elements to the beloved Pokémon franchise. The game, an expanded version of the popular Pokémon Gold and Pokémon Silvergames, was the first in the Pokémon franchise to allow players to choose between a boy or girl playable character, and also was the first game to introduce animations during Pokémon battles. And now, this 2D Nintendo eShop release invites you to explore the Johto region again – or for the first time. The Pokémon Crystal Version game is now available for pre-purchase in Nintendo eShop, with a launch date of Jan. 26.

Nintendo eShop on Nintendo 3DS

  • Digital Deals – Nintendo is kicking off its first digital sale of the year. During the Digital Deals event, fans can save up to 30 percent on select digital games for the Nintendo 3DS family of systems. Plus, My Nintendo members earn Gold Points on qualifying purchases. Shop now through 8:59 a.m. PT on Jan. 18 to save. See the details at www.nintendo.com/games/sales-and-deals.

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Nintendo Direct - Live Reactions & Recap

See the source image The full Nintendo Direct Mini presentation can be viewed at https://www.nintendo.com/nintendo-direct/01-11-2018/. A sampling of some of the announcements includes:

DARK SOULS: REMASTERED: The first title in the genre-defining action role-playing franchise is coming to Nintendo Switch. DARK SOULS: REMASTERED includes the Artorias of the Abyss DLC, as well as improved framerate and resolution from the original DARK SOULS game for an exhilarating return to Lordran. This marks the franchise’s debut on a Nintendo platform, and now for the first time ever, this revered (and challenging) game can be played on the go. DARK SOULS: REMASTERED launches on May 25.

Mario Tennis Aces: A new Mario Tennis game is bringing a new level of skill and competition to Nintendo Switch. Mario steps onto the court in classy tennis garb for intense rallies against a variety of characters in full-blown tennis battles. New wrinkles in tennis gameplay will challenge your ability to read an opponent’s position and stroke to determine which shot will give you the advantage. And this time the game adds the first story mode since the Mario Tennis game on Game Boy Advance, offering a new flavor of tennis gameplay, with a variety of missions and boss battles. The game launches for Nintendo Switch this spring.

Donkey Kong Country: Tropical Freeze: Donkey Kong, Diddy Kong, Dixie Kong and Cranky Kong return for the franchise’s debut on Nintendo Switch. This title includes all the fun and challenge of the original game, plus a new beginner-friendly mode that lets players enjoy this critically acclaimed adventure as groovy surfing simian Funky Kong. Funky Kong can double jump, hover, perform infinite rolls and even perform infinite underwater corkscrews. Thanks to his sturdy surfboard, even spikes can’t slow him down. The game launches for Nintendo Switch on May 4.

Kirby Star Allies: Kirby’s debut on Nintendo Switch is a grand new adventure packed with content. The new Artist ability lets Kirby unleash his creativity, while the new Spider ability lets him ensnare enemies in webs. Kirby also can hurl new friend hearts at enemies to win them over with love and add them to his party. Plus, up to four friends* can team up and combine Kirby’s unique abilities with ally abilities for powerful new Friend Abilities. The game launches for Nintendo Switch on March 16.

The World Ends with You: Final Remix: This 2008 Nintendo DS game has been updated for Nintendo Switch with HD visuals and a new epilogue that sheds new light on the game’s story. Players can join rhythmic battles using either Joy-Con controllers or the Nintendo Switch touch screen. The game is scheduled to launch this year.

Hyrule Warriors: Definitive Edition: A new, ultimate version of the exhilarating action game set in the Zelda universe will include every map and mission, plus all 29 playable characters from both the Wii U and Nintendo 3DS versions of the game, along with all of the previous paid downloadable content. Play as Link, Zelda, Midna, Skull Kid and dozens more in action-packed battles at home or on the go. Additionally, the game includes new outfits for Link and Zelda based on The Legend of Zelda: Breath of the Wild game. This new version launches for Nintendo Switch in spring.

SNK HEROINES ~Tag Team Frenzy~: Play as iconic heroines from SNK’s history in a new, two-on-two tag-team fighting game. Players can activate a variety of Special Moves with the press of a button, and make use of special items to turn the tide of battle. One of the competitors will be Yuri Sakazaki from ACA NEOGEO Art of Fighting 2, which launches today in Nintendo eShop on Nintendo Switch. SNK HEROINES ~Tag Team Frenzy~ launches on Nintendo Switch this summer.

Ys VIII: Lacrimosa of Dana: When the passenger liner he was aboard sank, the adventurer Adol drifted to a deserted island inhabited by vicious creatures that have evolved in many different ways. To survive, Adol must gather fellow shipwreck survivors and build a base. High-speed battles require players to change between three types of characters at a moment’s notice. The epic RPG launches for Nintendo Switch this summer.

PAYDAY 2: As players join with friends* locally or online to execute elaborate heists, full touch-screen support makes menu navigation easier than ever, while the HD Rumble feature lets them feel everything from explosions to weapon recoil right in their hands. Debuting in the Nintendo Switch version of the game, a new playable character named Joy will be introduced. Joy is a Japanese computer whiz who wears a custom LED light mask that changes her appearance as she sees fit. PAYDAY 2 launches for Nintendo Switch on Feb. 27.

Fe: In this new type of platforming adventure, players run, climb and glide their way through a dark Nordic forest to explore its living, breathing world. Use the motion controls of the Joy-Con controllers to sing in tune with creatures and plants to unlock new abilities. Each song has a distinct sound and feel thanks to HD Rumble. The game launches digitally for Nintendo Switch on Feb. 16.

Celeste: This modern take on the pure action platformer lets Madeline climb any surface on Celeste Mountain if she has the stamina. Playing in Assist Mode lets players tweak the difficulty, from a slower pace to full-on invincibility. Unlockable B-side chapters offer even more challenging adventures. The game launches digitally for Nintendo Switch on Jan. 25.

Game Updates & DLC

Super Mario Odyssey: A new mini-game called Balloon World is coming to one of the highest-rated games of all time. Once players download the free update and complete the main story, Balloon World will become available. In “Hide It” mode, players have a certain amount of time to hide a balloon. In “Find It” mode, players have the same amount of time to locate balloons hidden by other players from around the world. Players can move up the rankings** by finding hidden balloons and becoming expert hiders. The free update will be released in February with new Snapshot Mode filters and new outfits.

Mario + Rabbids Kingdom Battle: A new hero swings into action! Donkey Kong is headed to the game as a playable character, complete with an exclusive new storyline and world to explore. The DLC pack will release in spring and will be available for purchase individually, or as part of the Season Pass or Gold Edition of the game.

Pokkén Tournament DX Battle Pack: The Battle Pack is now available for purchase in Nintendo eShop on Nintendo Switch and includes two Waves of Battle Pokémon and Avatar items. Wave 1 of the Battle Pack contains Battle Pokémon Aegislash and a new Support Pokémon Set featuring Mega Rayquaza and Mimikyu. Aegislash can change between two formes, and players can wield them both. Wave 2 includes the new Battle Pokémon Blastoise and a new Support Pokémon Set featuring Mew and Celebi. Wave 1 will be available Jan. 31, and Wave 2 is scheduled for Mar. 23.

Demos

Kirby: Battle Royale: The free demo is available in Nintendo eShop on the Nintendo 3DS family of systems.

Dragon Quest Builders: The free demo is available today in Nintendo eShop on Nintendo Switch.

Nintendo Download for Jan 4th, 2018

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Greetings Koopalings!

 

I don't believe it, for once an easy to digest eshop update! Slim pickings this week, but I'm sure everyone already has mighty backlogs to dig thru!

I'm not a HUGE Kirby fan myself, but hey, there's a demo out there for you to check out.

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This Week On Nintendo Switch:

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This Week On 3DS & Wii U:

  • Nintendo eShop on Nintendo 3DS
    • Kirby Battle Royale – Demo Version – In this demo, Kirby enters a tournament against his toughest rival yet…himself! The demo allows players to try three battles in the single-player and multiplayer* modes. Try the Sword, Cutter and Beetle ability, and transfer Meta Knight and coins as a bonus to the main game once you purchase the full version! The full version of the Kirby Battle Royale game launches Jan. 19 and is now available for pre-purchase in Nintendo eShop. Game in 2D.

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Why Are Current-Gen Games Still $60?

See the source imageWith all of the controversy going on with Star Wars Battlefront 2 and micro-transactions, this question crossed my mind. We all know that development costs of Triple-A games can be in the millions. Yet with the rise in cost to produce these titles, the cost of a game in the United States rarely eclipses the $59.99 USD price. That is unless it's a special edition or a collector's edition. To recoup these high development costs, developers have begun to implement micro-transactions more often within games. These micro-transactions allow a person playing a game to spend real-world money for in-game credits for use to purchase in-game items such as weapons, costumes, or other cosmetic enhancements. In some cases, micro-transactions can provide a boost in a player skill level or provide an upgrade to give a player a foot up on their opponent.

One could say that this trend started with developers offering season passes. Season passes allowed players to pre-purchase any future downloadable content released post-launch of a given game. There were times when season passes cost almost as much as the game itself. I can remember specifically of the cost of the season pass for Fallout 4 costing $50 USD, whereas the game itself cost $59.99 USD at launch. My apprehension on buying the DLC came when the developer stated that they were not sure what would be included in the season pass, but only that it would be well worth the $50 price tag. For me, that isn't a satiable enough reason to entice me to spend an additional $50 after I already paid $59.99. In my opinion, the developer spent a lot of money promoting and creating this game and they knew that only charging $59.99 would not provide the return on investment that they were seeking. So, therefore, they felt the need to create the season pass and to price it as such. Initially, when first revealed, the season pass for Fallout 4 was $30. However, over the course of development of the extra content, the developer realized that price point was too low. They did offer consumers a chance to purchase the pass at the original $30 price point; however, this would be only for a limited time as the season pass would eventually go up to $50. I honestly considered getting the pass for $30 but I didn't like that I felt forced to buy it immediately or pay the higher price down the line, so I decided against purchasing the extra content even though I really enjoyed Fallout 4. Now looking back I do not regret my decision to not purchase the content. In this case, I voted with my wallet. Something I feel if done correctly will allow consumers get what they want from developers. This way they know when we like or do not like something by not purchasing it.

This brings me to my point. If game development costs more and more, why haven't companies raised the price for games? In the 90's, NES games costed around $50 USD. With inflation, that figure is $90 or more today. So if we were paying that much for games that are far less technologically advanced than the games of today, why are they so cheap? I feel that if developers raised the price of games this may negate the need for micro-transactions or season passes. Maybe this is naive but hey, it's a thought. At least for the time being, it will detract from the controversy of micro-transactions being considered gambling. In fact in Belgium they have deemed loot boxes/micro-transactions as gambling and they want them removed from games. In my opinion, this is a huge blow to companies such as EA and Activision. These companies make so much money on micro-transactions that decided to incorporate them in all future titles moving forward. As a consumer, I have no interest in supporting the micro-transaction model. I would rather pay a higher amount for the game than be nickel and dimed for content. The only way paying to play or to win makes sense to me is if the game were free to play. But when there is an entry price to play the game it just doesn't seem fair to consumers to have to keep pumping money in a game to advance or to explore content locked behind a paywall.

Unfortunately or fortunately, however you want to look at it, Star Wars Battlefront 2 is being made a martyr for the sins of micro-transactions. With the bad press this game is receiving, developers may need to re-think their approach to making games more profitable. I for one do not intend to purchase Battlefront 2 because I do not like micro-transactions. I can only wonder how many others feel the same way. Only time will tell once sales figures are released. Let's just hope that for the sake of all gamer's that a resolution to this growing issue is made sooner rather than later. Even if means raising the standard prices for games, all options should be explored.

 

 

Review: Splasher [Switch Edition]

[et_pb_section bb_built="1"][et_pb_row][et_pb_column type="4_4"][et_pb_text _builder_version="3.0.71" background_layout="light" text_orientation="left" border_style="solid"] Welcome back, ladies and germs! Being disgustingly sick all week has crippled my throat and lungs, leaving me high and dry on streaming and podcasting. As it turns out, however, my lucrative mind and fingers still function as intended and brings us to yet another TAKEALOOKSEE! With Jason giving us the deep cuts back in its PC release in February, indie developer Splashteam’s Splasher takes to the field on Switch consoles this time around!

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So, first impressions tossed right into the mix here, I got a chilling Sonic vibe from Splasher- and as I have said obnoxiously so, I have barely touched any Sonic games. I don’t know how to explain it; maybe this is what I picture a decent Sonic game to be like? To call it a Sega classic ripoff would be doing it injustice, however; this game is creative in getting your nameless, purple wigged in-need-of-a-haircut hero in getting from point A to B, with half a baker’s dozen (don’t think too hard on that) different side ventures to collect along each level.

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We’re talking about a goop shooting fanatic flying along a slime factory run by the “evil” Docteur who, since no one dares put a subtitle in this game and rather do animated comics, apparently is taking janitors like our hero and injecting them with happy juice and morphing them into blobs. Why is he doing this? I would be among the majority to think it’s for vicious, Geneva-convention banned human experimentation. However, this entire game is littered with these massive balls of spiky goop; am I to believe that the improperly spelled Docteur, whose Ph.D. is anyone’s guess beyond factory architecture, is doing the same experiment over and over with exact results?

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The definition of insanity is doing the same thing over and over again and expecting a different result.”

-Someone said Albert Einstein but who the hell knows nowadays

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Let’s back it up a bit before I criticize our cigar wielding, hazmat-suited villain even further over here.

So our fella, who was once a minimum wage clean crew member, catches wind that Docteur is paying them crap wages.  Also, instead of offering a 401k retirement fund, he gives them a premature and somewhat painful looking death. Going rogue (because who just quits their job nowadays), the player is tasked with surveying through the factory and saving as many of their coworkers as they can. HR is apparently a bunch of butthole robots (I’m not crazy, this screams Sonic to me) that wants nothing more than to murder you. Talk about bad press if this gets out.

So based off the pretty little picture I painted for you, you imagine a jumping champion running around a green oozing fortress of twisting gears, blobs of death, and murder machines that make Sony’s customer support like a dream, right? Stop right there, my friends, because there’s a catch where the game’s namesake comes in. Behold, you have the power of Pure Michigan Water™ to start off with, slapping foes and ooze alike to their impending doom! Also, a poop ton of other slimes you can eventually splash anywhere you go. Starting off with the hydration station pack (I made that name up, credit goes to me and me alone), you will encounter machines just spitting away red and honey-colored slime onto the walls of this 2D platform, each offering a wild casting effect on the movement of your character.

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They start off with Knuckles colored-red goop, slowing standard movement on the floor but granting wall climbing and ceiling movement. Another, a highlight yellow slime this time, offers you a ridiculously high jump. So, if I were to best summarize how this game feels, I would summarize it as a Mega Man shooter with Sonic motions of flying around, wrapped in the color scheme of Splatoon. Collecting your coworkers as they spell out “SPLASH!” on your screen Donkey Kong Country style is also an invigorating sight without needing to do tedious tricks. It’s also a bit satisfying when you accidentally murder your co-worker as they plummet into a saw you were supposed to jump over. Whoops.

It’s fifteen American buckaroos over on the eShop. It’s mindless fun that offers platforming challenges that forces you to go back into thinking- usually after a horrifying death as I learned. The platforming paint/goo/slime/whatever it is can be frustrating as, for example, the bouncing material trajects whatever direction you may be moving (even if you’re leaning) and it launches you into the wilds, whether you wanted to go to your death or not. The music is a catchy techno theme, keeping you in tempo as you progress the vivaciously thrown platforms (some pop up last second just to keep you anxious). I also regret the lack of the “hold your ground and fire”, forcing you to move in the direction you’re shooting and often leaving you to choose between running from an enemy or risk falling off a platform.

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It’s very clear that the developers wanted this to be a fast-paced and smooth transitioning game, especially considering there’s a speedrun mechanic built into it. In fact, I would go to say that this game lives and dies behind the idea that it needs to be done as fast as theoretically possible, leaving the slow duff platformers like me to feel rushed when I just want to sit back and shoot something that resembles the past terrors of Human Resources.

Overall, it’s a good PC-to-Switch release that will have a welcoming audience by their side. It offers a decent challenge, amazing graphics, and contemporary methods of progression that will leave a positive taste in your slime filled mouth. I’m pretty sure it’s toxic, though, so don’t swallow it.

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Halloween MadNESs - Monster Party

Like in movies, horror games have long been part of the medium through the years.  From Haunted House on the Atari 2600, to 2016’s Salt & Sanctuary, horror is a common and very traditional genre, varying in style and tone.  If something like, say, Friday the 13th is too normal for you though, if you can dig it up, Monster Party on the NES is just the right blend of head-scratching strangeness and hair-pulling frustration! Released by Bandai in 1989, this early NES title centers on a young boy named Mark who is, out of nowhere, approached by a talking gargoyle who pleads with him to bring his legendary weapon (baseball bat) back with him to the Dark World to help him combat evil, then proceeds to abduct the kid and merge with him against his will.  It’s nonsensical, but who knows?  Maybe this will be a fun adventure…  Upon arriving in the graveyard, Mark is faced with dagger-tossing schoolkids, half-buried bodies with their feet stuck out of the ground and, upon entering the first door, a bubble-shooting plant boss that intro’s the fight withe line “Hello baby…”, an obvious reference to the musical play and movie Little Shop of Horrors.

Each stage has multiple boss fights and you have to clear all of them to get the key to the next area.  This is where the game is infamous.  The first stage bosses are weird (especially a spider boss that is already dead when you enter the room and immediately grants you credit for beating him) however they are nothing compared to what is around the corner.  The second boss in stage 2 is legendary!  It is a three-phase boss that starts you off fighting a giant piece of fried shrimp, followed by an onion ring, then the final form I believe is supposed to be kushiage (deep fried meat or vegetables on a stick).  The weirdness continues throughout the game.  For every normal monster-themed boss you encounter (Medusa, the Mummy, a giant snake, ect.), you will fight an oddity like a group of Taiko-drumming zombies, a slug that awakes from a normal bed, and a well that launches dishes (an out-of-context reference to a Japanese folktale about Banchō Sarayashiki, a ghost who drowned in a well).

Monster party’s greatest weakness is Mark himself.  His bat attack is very difficult to land without taking damage and unless you are used to the strange movement, it can feel like a struggle to beat even the simplest fight.  The goal is often to find the monsters that drop the orange pills.  These transform mark into the gargoyle who can fly and spit fireballs.  He is far more mobile and his attacks do much more damage.  It is sometimes necessary to transform to fight some bosses reasonably, but without knowing which enemy to kill, you have to run around aimlessly slaughtering every poor enemy near a boss room to find it.

Monster party is gracefully-short, though.  It does not take long to knock this game out, but it is challenging, mostly due to its faults.  In fact, it suffers from a lot of the same problems as the platforming sections of Friday the 13th.  Floaty jumping, enemies that are often far too fast to dodge, ineffectual attacks and hitboxes that seem to be designed to ensure you take a hit whenever you engage a monster with Mark.  These issues lead to an incredible imbalance in the game that can feel more frustrating than fun.

Interestingly, while Monster Party has numerous Japanese references that would make little sense to the American market, it was never officially released in Japan.  It was made for the US specifically due to Bandai’s acknowledgement of America’s fondness for horror.  However, a prototype Famicom cartridge is believed to exist somewhere, with a Japanese ROM popping up on the Internet in more recent years but its authenticity has been called into question.  However, if anyone does own an original Monster Party cart for the Famicom, protect it with your life, preferably inside a vault with a laser grid and pressure-sensitive floor.

Bandai’s Monster Party has become somewhat of a fascination in recent years, having been featured on numerous popular YouTube gaming channels.  It mostly stands out due to its strangeness, being too mediocre (at best) as a game to really stand on its own.  If it weren’t for the bizarre ideas and presentation, this would be a very common scrap in the Nintendo stacks, but due to gamers’ and collectors’ morbid curiosity, it has begun to trend upwards in price.  It is not an uncommon game, but it is becoming harder to find at a reasonable price.  It has more than quadrupled in price over the last 4 years and is still showing an upwards trend, currently resting around $15, setting at the “moderate” price range for an NES game, being anything over $10 and under $30.  This range is reserved for high-demand games that are not rare like Mega Man 2, Contra, Final Fantasy and Super Mario Bros. 3.  However, unlike those titles, Monster Party is not exactly… good.  It’s not a disaster like some horror titles on the NES, but it is just too frustrating to be fun.  If you want to absorb the weirdness, there are plenty of solid playthroughs on YouTube.  You’ll save yourself fifteen bucks and a countless hours of frustration.

Nintendo’s Animal Crossing Direct Has Given Us Insight on Mobile Game

[et_pb_section bb_built="1"][et_pb_row][et_pb_column type="4_4"][et_pb_text _builder_version="3.0.71" background_layout="light" text_orientation="left" border_style="solid"] With the direct now out in the wild, it appears we’ll be seeing Animal Crossing: Pocket Camp on the mobile platform sometime this November! With Isabelle stuffing our face full of details (and the most treble and bass-heavy female voice I have heard in months), here’s what we have to look forward to. Check out the video below with PSVG's Donnie and Jason giving thoughts on it as it was played live!

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https://www.youtube.com/watch?v=x0mxwA-UWP8

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And here's the raw footage in case you're one of those people.

 

https://www.youtube.com/watch?v=Dr2wXiwgNd0

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From the gist of it, the world will not be the usual local village, but rather a campground site of some kind, where decorations are waiting to be crafted! That’s right folks, you’re not digging up holes or making moolah to buy them, you’re making them yourselves! Hunting for materials and other supplies, you’ll be out on your own virtual wilderness trying to gather up a chance to build the usual luxuries, like a picnic table or a wooden swing. This will attract new animals to build friendships with!

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To do this, however, you will need to place a Craft Order, which, unsurprisingly, will increase in wait time as you progress through the game. Amenities, aka super big projects, will take three days to build, if not longer.  As free-to-play games are apt to do, they allow you to “speed” up the process, as well as replace any material you don’t have, with Leaf Tickets, the premium currency of the game which is typically earned by completing tedious stretch goals and bought with real money. Yay.

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There’ll also be NPCs loitering about like the friends you all know and love, looking for attention and items you may stumble upon in your quest to be the best campsite manager you can be. In the video, we see our little fella plucking apples for Goldie, a cute Golden Lab, and netting for fish for another hungry chum, a cat named Rosie. Doing these mini-quests will often reward in materials and bells you need to continue building your wooden utopia.

 

Sunburst Island will be your island to visit to hunt bugs and other goodies, much like the previous games. Filbert will be chilling about, too! There will also be a beach, a forest, and a river, alongside other potential places to explore.

 

The game also utilizes the phone’s internal clock, allowing the game to be played in conjunction with the time of day for sunlight. Playing at night will give you a campfire feel, and sunny side up means fishing and playing!

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Character Customization is at the usual level, with the basic boy-or-girl method and some mild hairdos of varying colors of eccentricity.

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For those of you that love blowing bells on ridiculous decorations, worry not! The marketplace still exists, where places like Nook Global and Able Sisters To Go are ready to milk your wallet dry! Kicks comes with some sweet shoes, to boot!

 

Not quite like a house, you do get a camper that you can decorate both the exterior and interior. You’ll get to check out a sales lot and find which one fits your personal pleasure over at OK Motors. Paint jobs, second floors (yes, on a camper RV), and loans are the usual welcome to the big purchases of Animal Crossing lore.

 

People from other campgrounds can visit you randomly as NPCs! Sweet talk to them and give em a praise or two, and you can offer to become friends! You can also share your ID with more personal friends and explore their campsites as well.

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Seasonal event ahoy! Expect the usual plethora of parties and chance to get festive items depending on the time of year.

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So that about wraps it up! Let us know what you think in the comments below and on Twitter @PSVG, where we wait until next November to play this mobile exclusive.

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PSVG SNES Classic Callback Review: Link to the Past

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Does it hold water? No. It never has.

It can hold red potions and fairies though.

Please, shoot me now, I waited twenty-six years to make that joke and I can die peacefully.

So you have your shiny, new plastic smelling, SNES Classic. Wonderful, great for you! Maybe you are dusting off your old SNES, GBA, Wii, 3DS, and what seems like a billion different other platforms and you’re now raring to give it the ol’ 1-2 shot again. Nostalgia glasses are a fickle thing though, and thick as they can be, some games lost their glitter over the years and are best left to your childhood imagination. Take a look at Final Fantasy 7, for example. Loved it then? Great. Played it recently? Oh mercy, I hope not, there’s a reason why rabid fans have been holding their Advent Children DVDs hostage for the episodic re-release.

We’re talking about one of the most widely regarded video games in modern history, though. Say one foul word to the wrong person and you’ll end up dead in an internet alley. Heck, many won’t even need this article considering that they have etched into their soul that the legend of Zelda: A Link to the Past is perfection in 16-bit form. Is it though? Does the SNES mega-hit stay true to form to this very day? I played it once more for my yearly run, and I give you my honest thoughts below.

(Spoiler: It is. Huh.)

So let’s start off with the story. The Legend of Zelda series didn’t have much of deep lore at the time despite having four titles under the belt and including a cult hit tv show everyone snickers at. We see some moderately decent chunks in Ocarina of Time later on, but beyond a few character interactions in Kakariko village, Link to the Past just doesn’t hold up. More spoilers, your uncle decides to go all gung-ho for all of three minutes before bleeding out, teaching you the “sacred art of the family aka how to spin in a circle”, you rescue Zelda, earn about six sentences as to why you want the Master Sword, and you’re on your way. You beat big baddie Agahnim who somehow is controlling/killed/forcing/disappeared the king that we only see the idle intro of the game, and now you get another six sentences as to why you should tackle over a half dozen dungeons. Peppered with shanty singing by the rescued maidens about knights and sages of old and why Ganon is a naughty thief, and there goes the entire plot of Link to the Past.

Am I being fair to the story design? Not at all, considering Super Mario World received a signpost for the first level and Donkey Kong Country earned a tragic start of similar design. Should I be fair? Probably not, considering I’m a prejudiced Zelda fan who has this very game’s Link inked onto my arm. It’s a necessity to understand, though, that this game is severely lacking in a structured storyline that requires a more direct interaction with main characters beyond telepathic blocks on the wall, giving you pro tips on how to solve kindergarten puzzles.

You can step to the side and respect that they do dice in a chat here and there if you go out of the way to talk with the common folk of the game, but the fact of the matter is, I don’t know why these knights are even attacking me. Are they being controlled? Are they demons in knight’s armor? There’s no preset beyond the off chance encounter mentioning that there’s some bounty on Link’s head and apparently no one wised up to the ominous wizard whisking away virgins into the Dark World. Ah well, it’s a Nintendo thing, which is the trademark saying of a fanboy, isn't it?

The music. Oh man, that music. The sweet, succulent tones of the original theme taken up a notch thanks to the Super Nintendo’s sound chip gives a wallop for the age of the console. I can happily admit that I could hum or crudely sing almost every song you hear in this game without fail. Fanaticism aside, the scores for this game are, without a doubt, a huge upgrade to its predecessor and by itself a phenomenal soundtrack. Couple it with the fact that Koji Kondo, one of Nintendo’s ol’ top dogs of music composers, was in charge of the task, and you have yourself one hell of a song collection. There’s a couple duds I’m not too fond of, such as the treasure mini-game theme, but they're quickly drowned out by the Overworld theme and Dark Woods overture.

The combat is as good as you remembered it, don’t worry. A bit clunky at times in terms of hitboxes and wall collision (I’m looking at you, invincible keese that nearly killed me), but the different methods of taking down the local guardsmen is still hilarious. Swordplay away? Check. Want to charge them with the pegasus boots? Got it. Boomerang to the face? It’s stunning. What I would have called old tricks on any other game is fresh breathing for this title. Having over a dozen different ways get those hot rupees leave a simplified, but satisfying feeling when you’re burning through the game.

Who needs the sword of Evil’s Bane to take on a monster wizard when you can use a freaking bug net?

Importantly so, the puzzles are the crux of every Zelda design; you’d no sooner find water without hitting a riddle to try at (unless you’re playing Wind Waker, but that’s for good reason). In A Link to the Past, the game takes the mysteries to another level, plotting quality enigmas behind the different tools, or simple tests of will, luck, or logic; heck, maybe even across worlds.

Compared to the Zelda games before it, The Legend of Zelda and The Legend of Zelda II, the multi-layer mechanic allowed developers to make a grandiose variety of puzzles, where doing obscure things to slightly suspicious objects often end in some sort of reward. What was once bombing the right part of a wall is now doing a digging contest, or hammering down the two dozen stakes that are just sitting there without any indication, or dumping the water from an underground river dam. Even compared to other SNES titles it holds up favorably well, offering dozens of puzzles for both heart pieces, and other sweet goodies like the ice rod or the medallions.

If this means anything in term of my poor memory, I want to first say that I enjoy A Link to the Past over Ocarina of Time. However, I can name you every boss and describe the method of encounter from the Nintendo 64 title; I can barely tell you a third of them from A Link to the Past, and I just played it. Now mind you, they don’t do the fancy titles or the dramatic introductions, but it’s really the designs of some of them that make them forgettable. A group of six Armos Knights? A bunch of eyeballs? An angry jellyfish?

Devil in the details though, because the fights I do clearly remember, and don’t even, get exceptionally difficult and demanding. I spent almost forty minutes, without getting a game over, against the boss in Hera’s Tower, Moldorm. For those who don’t know or remember, Moldorm was a being of chaotic energy and an RNG entity in worm form, where you must strike the tail multiple times while avoiding the wildly flailing head from knocking you below, restarting the match. Sometimes I can do it in two minutes, this time I took forty. It was embarrassing. Another fight you go against, Mothula, the boss of Skull Woods. Have you ever tried to torch a moth while it shoots hypoblasts at you, the floor split into fifty pieces and moving you in turbulent directions towards a wall of spikes? Old Blind from Gargoyle’s Domain, also known as Bullet Hell Blind, thanks to fireballs going in every direction you can think of, made me run for my life.

The hottest question is, did I still enjoy this twenty-six-year-old game? If I said yes right off the get-go, this wouldn’t even be an article; it’d be a joke of a clickbait at worst and a tweet at best.

The truth is, this game is overrated. It really is. For all the legacy and revelations of praise this game has been given over the decades, people have put it on a pedestal far too high, making it disappointing for those who wanted to give it a shot after being told: “this is the best game of all time”. Maybe in 1991, when I was eight months old, this game was glorious to those who never saw such graphics and detail; but now, with games hitting 4K and being retroactively 16bit, the shine is dimmed. It’s not the best game in the world anymore, maybe not even then.

 

Is it still my favorite game of all time after playing it, twenty-six years old and all?

OF COURSE.

I don’t care what the “best” game is. The Last of Us, Halo, Destiny 2, they can keep the title. In a couple years some new game will snag the position and they’ll be left in the annals of history. The Legend of Zelda: A Link to the Past, however, holds the greatest of endearments and appreciation, for both what it offers for you as the gamer, and for what it gave inspiration to as a game designer. Zelda, in general, has given birth to several forms of gameplay mechanics used by many to this day, and Link to the Past is no exception. Without this SNES title, we wouldn’t see the integrated heart piece system through challenges or exploration, or thematically dynamic dungeon exploring. It’s very likely that other titles may have been the first, but this is the one that made it into a popular meta in the 90s and beyond.

The idea behind a legendary sword meant to face the forces of evil was also popularized here. Again, not the first, but the most prominent. The successors to the idea came soon after. I can even name you some: Crystalis, LandStalker,  Alcahest, Crusader of Centy. All names with a centralized sword in mind to take out the big baddy.

So, there you have it, another one of those articles that glorify their review of A Link to the Past. Let it be distinguished, however, that I recognize its flaws and bugs, and that it is certainly not perfect. What it offers beyond that, is perfect enough for me.

Also, I was told specifically not to discuss the gender of the male Gerudo thief king of the desert, Ganondorf, whose Gerudo legend states that a male is born every hundred years and is destined king, so I won’t talk about his gender.

Ganon's totes whatever you want 'em to be for your fanfic, though.

This Month's European Splatfest: Toilet Paper, Facing Forward, or Backwards?

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Welp, it's that time of the month again, inklings! Looks like Pearl and Marina have yet another dispute to settle, and it seems like we're going to take the battle to the bathroom! Having held consistency since ye olde times, it was always standard to have the toilet paper roll down in front. However, we live in an age of rebellion and exploration, where anything is possible! It starts at midnight EST this Sunday and you have 24 hours to show your side the chance for supremacy! Check out the video below to see the banter!

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So that's all the hype I'm gonna give it. This is ridiculous.

 

As I'm sure you've noticed or felt from the general vibes since its announcement, the debate isn't as hot as Nintendo was hoping it to be. As we mention on our latest podcast, the battle for toilet paper's placement is, well, pretty stupid. No one really cares how they have to reach for the stump sheets when you gotta wipe your butt. Having to duke it out over Splatoon 2 seems like the worst excuse for a civil war over the ol' white bowl, but what do I know? I fought for glory and honor over condiments.

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Tweet at us @PSVG and let us know what you think! #TPForward, #TPBackwards, or #TPBS!

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Glorious new Shovel Knight Amiibo are Glorious

Nintendo announced three new Amiibo coming from the Shovel Knight franchise during their Nindies @ Night stream on Thursday night, and they are amazing. The new Amiibo are Plague Knight, Spectre Knight and King Knight, which are the three members of the Order of No Quarter who have been (or will be) featured in their own campaigns through the Shovel Knight Treasure Trove.

The individual Amiibo look amazing, and will make great companions for my lonely Shovel Knight Amiibo. Their functionality is similar to that of Shovel Knight's: they will provide fairy companions during your campaign, a Spectre Knight armor set that looks especially niiiiiice, and some additional challenge rooms. No release date has been announced for the new Amiibo, however the final DLC campaign that features King Knight — King of Cards — will be released in early 2018.

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Nintendo News - New 3DS and Nintendo World Championship Returns

Nintendo has released a bunch of information this morning. Most importantly, at least to me is another special edition New 3DS console commemorating Metroid: The Return of Samus. The console launches with the game on September 15th, and will cost $200. Unfortunately, the special edition console DOES NOT come with a copy of the game. Personally, I think if you're a collector of valuable Nintendo items you'll want to get your paws on this 3DS model. Considering it's late arrival to the 3DS family & Metroid inspired art design, I can easily see this being a sought after collectible years down the line.

Return of the Nintendo World Championships

Imagine standing on the big stage, controller in hand. Everyone in the audience is cheering your name, and even more are watching live at home. After advancing through the tournament, you are about to start the finals. If you win this round, you will be named the Nintendo World Championships 2017 tournament winner. Your heart is beating. The competition begins…

With the Nintendo World Championships 2017 tournament, taking place on Oct. 7 in New York at Manhatt ... With the Nintendo World Championships 2017 tournament, taking place on Oct. 7 in New York at Manhattan Center's Grand Ballroom, fans of all ages from around the country have the chance to be a part of Nintendo history. (Graphic: Business Wire)

This triumphant scenario might sound like a dream for any Nintendo fan, but it could actually be a reality! With the Nintendo World Championships 2017 tournament, taking place on Oct. 7 in New York at Manhattan Center’s Grand Ballroom, fans of all ages from around the country have the chance to be a part of Nintendo history.

Following its debut in 1990, the Nintendo World Championships made a grand return at E3 2015 in Los Angeles. The Nintendo World Championships finds fans of all ages and walks of life competing in a variety of Nintendo games, both recent and retro. Here’s how it all works:

Starting on Aug. 19, select Best Buy stores around the country will host qualifying events in eight locations around the country. Players will be divided into two groups based on their age, and both groups will play Mario Kart 7 for the Nintendo 3DS family of systems. The first age group, 12 and Younger, will play as Mario on the Nintendo DS “Luigi’s Mansion” course using Standard Kart, Standard Wheels and Super Glider. The second age group, 13 and Older, will play as Bowser on the Game Boy Advance “Bowser Castle 1” course using Standard Kart, Standard Wheels and Super Glider. The player with the best Time Trial entry in each age group at the end of the two-day event at each location will qualify for the Nintendo World Championships 2017!

Additionally, anyone who visits these events at Best Buy will be able to try demo versions of the Super Mario Odyssey game, launching Oct. 27 for the Nintendo Switch system and the Metroid: Samus Returns game for the Nintendo 3DS family of systems, arriving on Sept. 15. Plus, visitors who are My Nintendo members will be able to check in using their My Nintendo QR Code at any of the qualifier event locations to receive 100 Platinum Points. My Nintendo members who are one of the first 200 to check in daily at each location will receive a My Nintendo pin as an added bonus.

During the Nintendo World Championships event in New York, players will battle their way through a variety of games where they will be eliminated or will advance their way through the tournament based on their performance.

“The format of the Nintendo World Championships means that anyone has a chance to become the winner,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “Audiences are hungry to watch competitive video games in action, and many of our most classic games, both old and new, are well-suited to competition by players of all ages.”

The qualifying rounds will take place at the following Best Buy stores:

Best Buy Address Dates Times (All times local)

610 Exterior St. Bronx, NY 10451

Aug. 19-20

Saturday 10 a.m.-7 p.m. Sunday 11 a.m.-5 p.m.

181 Curtner Ave. San Jose, CA 95125

Aug. 19-20

Saturday 10 a.m.-7 p.m. Sunday 11 a.m.-5 p.m.

3675 Pacific Coast Highway Torrance, CA 90505

Aug. 26-27

Saturday 10 a.m.-7 p.m. Sunday 11 a.m.-5 p.m.

2301 Howard St. Evanston, IL, 60202

Aug. 26-27

Saturday 10 a.m.-7 p.m. Sunday 10 a.m.-5 p.m.

9378 N. Central Expressway Dallas, TX 75231

Sept. 2-3

Saturday 10 a.m.-7 p.m. Sunday 11 a.m.-5 p.m.

1000 W. 78th St. Richfield, MN, 55423

Sept. 2-3

Saturday 10 a.m.-7 p.m. Sunday 10 a.m.-5 p.m.

4001 W. 20th Ave. Hialeah, FL 33012

Sept. 9-10

Saturday 10 a.m.-7 p.m. Sunday 10 a.m.-5 p.m.

17364 Southcenter Parkway Tukwila, WA 98188

Sept. 9-10

Saturday 10 a.m.-7 p.m. Sunday 11 a.m.-5 p.m.

 

Participation in the qualifying events is on a first-come, first-served basis.

Tickets to attend the final event in New York will be limited. Details on ticket availability and distribution will be shared in the coming weeks.

For more information about the Nintendo World Championships 2017 and full rules for the qualifying events, visit http://nwc.nintendo.com/.

Nintendo Announces $80 2DS Bundle out Aug 25th

On Aug. 25, a sleek white-and-red Nintendo 2DS system with the New Super Mario Bros. 2 game pre-installed is hitting store shelves at a suggested retail price of only $79.99. And just recently, the New Nintendo 2DS XL system launched in stores the same day as two awesome new games: Hey! PIKMIN, a new type of Pikmin game, and Miitopia, a charming, personalized adventure starring Mii characters. The Nintendo 3DS family of systems has thousands of games to choose from, including beloved franchises like Super MarioPokémon and The Legend of Zelda. “Nintendo 2DS is the ideal system for parents that want to introduce their kids to the creative world of Nintendo that they grew up with,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “Its budget-friendly price and huge library of games will provide hours of entertainment for the whole family – whether after school, on the weekends or even while traveling.”

This fall is packed with a variety of new games (in addition to the existing library of games), which can be played on any system in the extended Nintendo 3DS family, including in 2D on Nintendo 2DS. Monster Hunter Stories, the next game in the hit Monster Hunter series, launches on Sept. 8Metroid: Samus Returns, the return of legendary bounty hunter Samus Aran, launches on Sept. 15; and the wackiest Yo-kai adventure yet, YO-KAI WATCH 2: Psychic Specters, launches on Sept. 29. That’s a month full of exciting adventures!

Monster Hunter Stories serves as an introduction to the popular franchise, which finds you discovering and customizing the skills of a wide variety of fantastical beasts. A free demo for Monster Hunter Stories will be available in Nintendo eShop on Nintendo 3DS on Aug. 10. In the meantime, fans can check out a new trailer and learn more information about the game by visiting http://monsterhunterstories.nintendo.com/.

Bounty hunter Samus Aran is back in the Metroid: Samus Returns game, a side-scrolling adventure full of hidden pathways and underground chambers that lead you into the depths of a hostile alien planet. The game features immersive 3D visuals, powerful weapons, and special moves and abilities. For more information about Metroid: Samus Returns, visit http://metroidsamusreturns.nintendo.com/.

Whether you or your family missed it the first time or want to fall in love again, the YO-KAI WATCH 2: Psychic Specters game delivers the full YO-KAI WATCH 2 experience and a variety of new features, including new Yo-kai to befriend, exclusive quests and the ability to hop on the Hexpress to a new resort area. Players who already own YO-KAI WATCH 2: Bony Spirits or YO-KAI WATCH 2: Fleshy Souls can also transfer their save data to pick up where they left off. For more information about YO-KAI WATCH 2: Psychic Specters and to see a new trailer, visit http://www.nintendo.com/games/detail/yo-kai-watch-psychic-specters-3ds.

With these games – and many others to choose from – the Nintendo 3DS family of systems offers exciting adventures for all ages. Remember that the Nintendo 3DS family of systems features parental controls that let adults manage the content their children can access. For more information about other features, visit http://www.nintendo.com/3ds.

Video - Checking out Overcooked on Nintendo Switch

So I sat down with my kids & wife to finally check out Overcooked on Nintendo Switch. The result, well I will let you watch for yourself but let me just say that the game is um... "challenging" especially if your gamer-fam isn't up to speed. Kidding aside, I loved it, can't wait to keep playing (esp. with wifie) as I think we've got a hit on our hands.

NBA 2K18 MyGM/MyLeague Detailed

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Today, Erick Boenisch from 2K Sports outlined a lot of enhancements to NBA 2K18's MyGM Mode — which is my preferred way to play the game. What isn't mentioned is whether these additions apply also to the Nintendo Switch version of the game. (If not, I won't be getting the game on Switch. If it's included, I will be grabbing the game on Switch).

Check out the full post over on Operation Sports at this link, but here are my top highlights from the new features:

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Story

The MyGM mode will now include a base story for your created general manager, who was a top-tier NBA Player before injuring his leg 6 years prior. In the post, Boenisch mentions that customization and player choice is still the most important thing, but it will be wrapped in a slightly different package. This is great news, and I hope the cutscenes and player interactions will be more varied and interesting this year. (I also hope that player motivations and expectations can be fixed. If If I have LeBron James on my team, sorry Kyle Korver, but you aren't my starting SF.)

Collective Bargaining Agreement

Basketball nerd stuff that a lot of people playing the game won't care about, and yet it's exciting to see the actual NBA rules making it into the game, from mid-level exception increases, to the Stretch Provision, the Free Agent Moratorium Period and the inclusion of the Ted Stepien Rule (look it up). Also kind of related, you can now "stash" international players you've drafted overseas until you're ready to bring them over.

G-League Integration

The newly renamed former D-League will be a little bit more important now. As the GM, you can now send young players to the G-League for playing time — not unlike how the Cavs sent Kay Felder back and forth to Canton a few times last season. Two-way contracts will allow your young players to gain actual playing experience, while you have the ability to bring them up to the NBA team for occasional progress checks or injury relief.

Custom branding

One of the coolest features in NBA 2K17 was the ability to add expansion teams, on top of being able to relocate an existing team or rebrand the team in the same city. In 2K18, they're adding the ability to create an alternate uniform, which will give an extra available look. You can also now rebrand in an existing arena — meaning if you want a new-look Timberwolves arena to go with your new additions, you can stay in the Target Center with a new floor instead of building a whole new arena. Finally, they've added 10 new cities for relocation, including Virginia Beach, Colorado Springs and more.

There are a lot more exciting additions in the post as well. Head on over to Operation Sports to learn more! NBA 2K18 is just about six weeks away!

 

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Nintendo eShop Update for July 27, 2017

[et_pb_section fb_built="1" admin_label="section" _builder_version="3.0.47"][et_pb_row admin_label="row" _builder_version="3.0.47" background_size="initial" background_position="top_left" background_repeat="repeat"][et_pb_column type="4_4" _builder_version="3.0.47" parallax="off" parallax_method="on"][et_pb_text _builder_version="3.0.62" background_size="initial" background_position="top_left" background_repeat="repeat"] This week's Nintendo Download is a promising one for all Nintendo gamers out there with a variety of games across 3DS and Nintendo Switch. On Switch, Overcooked comes highly recommended to me from those that have already played it one PlayStation 4 and Xbox One, plus Namco Museum arrives to provide some retro fun for all gamers. To cap off what would already be a good week, the 3DS has two must-gets in my opinion in Hey Pikmin! and Miitopia. I've completed the demo's for each and enjoyed every bit that had to offer.

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Nintendo Switch


Overcooked: Special Edition ($20) – Working as a team, you and up to four* fellow chefs must prepare, cook and serve up a variety of tasty orders before the paying customers storm out in a huff. Overcooked: Special Edition features all the exhilarating (and enraging) kitchens from the main game, as well as both expansions, “The Lost Morsel” and “Festive Seasoning.” Sharpen your knives and dust off your chef’s whites – there isn’t mushroom for error, and the steaks are high in these crazy kitchens!

NAMCO MUSEUM ($30) – Play some of the most popular Namco games, anytime, anywhere! Enjoy classics such as PAC-MAN,GALAGASPLATTERHOUSE and TOWER OF DRUAGA, or play games including ROLLING THUNDERSKYKID or TANK FORCE with friends and family.

Namco Museum (Pac-Man VS. Free Multiplayer-only Ver.) (FREE) - Demo for multiplayer sessions of Pac-Man VS.

Ultra Hyperball ($10) – Available July 28

Qbics Paint ($5)

ACA NEOGEO SUPER SIDEKICKS ($8)

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Nintendo 3DS


Miitopia ($40) – Since the dawn of ever, warriors have banded together to fight evil. Now … Mii characters based on your favorite people must unite to do turn-based battle and save Miitopia! Cast them in roles across the kingdom, manage friendships and give them jobs with distinct stats, abilities, gear and custom looks. The Miitopia game will be available on July 28.

Hey! PIKMIN ($40) – Captain Olimar has crashed on an unknown planet inhabited by Pikmin. Get a new perspective on his adorably fierce partners as you fight to fuel his ship in his first 2D platformer. Hey! PIKMIN is also the first Pikmin game for the Nintendo 3DS family of systems. The 2D game will be available on July 28.

Kid Tripp ($4)

SWIPE ($2)

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Other Nintendo Stuffs


Cubeshift (Nintendo eShop on Wii U)

VICTORY RUN (Nintendo eShop on Wii U)

Air Zonk (Nintendo eShop on Wii U)

Ninja Spirit (Nintendo eShop on Wii U)

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