Akiba's Beat Review - PS4

[et_pb_section bb_built="1" admin_label="section"][et_pb_row admin_label="row"][et_pb_column type="4_4"][et_pb_text admin_label="Text" background_layout="light" text_orientation="left" use_border_color="off" border_color="#ffffff" border_style="solid"] NEET: Short for "Not in Employment, Education, or Training."Typically considered to be underskilled shut-ins who live by themselves in humble yet comfortable apartments, NEETs are known to mooch off their parents' good will to play video games and watch anime all day instead of looking for work.

Asahi Tachibana is a textbook NEET, living a lazy, cozy life in Akihabara, the infamous Tokyo suburb renowned for its proliferation of anime and video game merchandise, maid cafes, pop idols, and all other forms of counterculture indulgence. To him, every day is Sunday, and every Sunday is a fun day.

Little does he know, however, that every day is about to become Sunday for real! Caught in a temporal loop, where the day restarts as soon as it ends, Asahi is one of only a chosen few whose memories don't reset with it. He and his merry band of time-displaced losers must now scour Akihabara for signs of "delusions" – people's innermost fantasies made manifest, changing the cityscape and the behavior of its citizens alike. It is the duty of this ragtag team (whether they like it or not) to infiltrate and destroy these delusions, restoring the natural order of Akiba in the vain hope that each loop may be their last.

During the course of this increasingly improbable quest, Asahi and his companions will unravel a deep, twisted mystery that blurs the line between the physical world and that of mankind's innermost desires. Can this band of misfits restore normalcy (or what passes for normalcy) to Akihabara? Or will they succumb to the will of the enigmatic pink-caped man, who seems to be the key to everything...?

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I initially agreed to take this assignment because I figured it's been quite some time since I've dove into a good old JRPG, and well for better or for worse, I certainly got more than i bargained for with Akiba's Beat. Before we get into the nuts and bolts of it all I will say the localization for this title was REALLY well done. I didn't run into any of the poor translation we sometimes are exposed to in the world of JRPGs and the voice-acting is top notch anime style. I'm not a fan of anime at all so the voice acting to me seemed to be a little over the top and corny, BUT, I know that's exactly how it's supposed to be so I can at least appreciate that.

The art style too especially in the conversation screens are done in traditional anime style, and is very well done. The music holds up as well. Music changes as the mood and tone changes as well as your environment. Most of the music is techno, EDM, or JPOP so it fits the setting perfectly.

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The game overall though does seem a bit fractured. There are basically two styles of gameplay featured here: heavy story involvement where you walk around and converse with other characters and running small tasks here and there. This is where you get most (if not all) of your story from.Every character to encounter and engage with is fully voice acted as well which is a nice touch keeps you more engaged than just reading text box after text box.

Combat, my favorite part of this game, plays out like a strategic hack and slash. You can customize the rest of your party by selecting who the attack (closest, weakest, same as you), how often they use their special abilities and even their items. In this regard it did remind me a lot  like Kingdom Hearts.While it might seem easy, if you rush in without thinking or planning it'll end really quick. When you hit a certain combo level you can activate your special attack modes which greatly multiply your damage and can make quick work of your foes.

 

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Now for all it's got going for it, this game does have some shortcomings, and they did really bother me and effected my scoring when it comes down to it. This game has about 20 hours of action wrapped in an 80 hour cut scene. To give it the anime reference equivalent, it's like watching a season of Dragonball Z, there is hours and hours of build up before anything actually happens. I attempted to stream some gameplay to post with this review and I had played for almost an hour before I was able to fight a single person/creature. As fun as I think the combat is, it was frustrating that I ened up button mashing and not even listening or reading the dialog while attempting to get to that point. Even with using said strategy it was still 45 min before getting to a fighting sequence.

Now maybe it's because I haven't had much exposure to these types of games lately, wanted to dive into Persona and such, but if this is the pattern these games take. I don't think I will be diving back in anytime soon. If you are a big fan of Anime and can get behind the slow moving story then I think you would definitely enjoy this title. If you are not, I think this game is a hard pass for you.

[/et_pb_text][et_pb_image admin_label="Image" src="http://www.playsomevideogames.com/wp-content/uploads/2017/05/akibas-beat-character-trailer-600x338.jpg" show_in_lightbox="off" url_new_window="off" use_overlay="off" animation="left" sticky="off" align="center" force_fullwidth="off" always_center_on_mobile="on" use_border_color="off" border_color="#ffffff" border_style="solid" /][/et_pb_column][/et_pb_row][et_pb_row admin_label="Row"][et_pb_column type="1_2"][et_pb_circle_counter admin_label="Circle Counter" title="Great Art, Great Music, Great Combat, WAAAAAY too much talking" number="65" percent_sign="on" background_layout="light" bar_bg_color="#ffcc00" /][/et_pb_column][et_pb_column type="1_2"][et_pb_video admin_label="Video" src="https://youtu.be/9iMlhocP9Ok" /][/et_pb_column][/et_pb_row][/et_pb_section]

Tango Fiesta: The Greatest Action Story Never Told

[et_pb_section bb_built="1" admin_label="section"][et_pb_row admin_label="row"][et_pb_column type="4_4"][et_pb_text admin_label="Text" background_layout="light" text_orientation="left" use_border_color="off" border_color="#ffffff" border_style="solid"] Tango Fiesta is a sly top down twin stick shooter that places you in every single 80's action flick all rolled into one. It's greatest strength lies it's absolutely absurd and hilarious story. If you are familiar with any of the action flicks of the 80's then you will be right at home and chuckling away at the silly dialog and main character John Strong who looks Bruce Willis as John McClain in die Hard. John Strong is the greatest action hero you've never hear of. Has he defeated the Russians? Yup. Did he squash the Middle East? Been there done that. Save the planet from Aliens? You bet'cha. Tango Fiesta is his untold story.

Every level in Tango Fiesta is randomly generated, and is based off of some action movie. This greatly lends to its replay value. There are also multiple characters you can play as each with their own stats and attributes. Sadly no matter who you play with the game is still narrated by John Strong. It would have been nice to have multiple retelling of the same story from diff points of view.

Your load out consists of a main and secondary weapon as well as an explosive. The guns run the gamut of what you would expect from AK's to Uzis to shotguns and you can purchase new ones over time with the loot you collect from the levels. You have the same options with the explosives which range form simple grenades to . As far as the twin stick mechanics go you don't quite have a full 360 range of motion when shooting just up down left right and diagonals. So you do have to do some navigation work and line you shots up to be effective. Outside of that you do have your typical ammo packs health packs and you do have to reload which depending on the weapon determines how long the animation is. So combine all of that and you do get a bit more strategy than a standard twin stick space shooter for example. Lastly there are bosses each with their own ridiculous action movie villain name. The boss battles are nice in that you have the entirety of the level to play in complete with additional enemies, health packs and ammo to try and be the last man standing.

 

 

 

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Tango Fiesta is great addition to the twin stick shooter genre. It has a colorful story, fun characters, and is downright hilarious. Add to it the fact that you have multiple characters, you can play it in a single or 4 player setting, there are a ton of weapons to buy and every level is different every time. It's fun its frantic and it's hilarious. If you've got a weekend and are looking for something to just pick up and play this is a great entry for that.

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Coach Mo's Thoughts

Tango Fiesta made me laugh out loud almost the entire time. The dialogue in game and  during the cut scenes is one of the best things Merge Games was able to do. It is a nod to all those 80’s action movies we loved to mock and imitate in our youth. It made me want to watch some old movies in the middle of playing to satisfy that nostalgia.

When you jump into the game and we move past the humor, the game play was good. Please don’t read that as me not liking it. It was good for being a twin stick shooter. However, in playing solo my first run through I was able to beat the first levels and boss fight in less than 10 minutes rescuing John’s girlfriend who was kidnapped by his old partner. I found that if you run through the level to the objective, dodging enemy fire, and then shoot the objective from a far then you are able to destroy the objectives with out alerting the near by enemies.

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Ghost Recon Wildlands - The Ultimate Review

Ghost Recon Wildlands will be one of the most underrated games of 2017, but offers the player one of the best MilSim experiences ever built in one of the most beautiful environments crafted in gaming. Whether you are a shooter or an explorer, an adventurer or an achievement/trophy hunter, the Wildlands offers a reward and exciting experience that must be enjoyed one province at a time. And yes, even though it is awesome to play solo, it is better with others.

Read More

Review: Steamworld Heist (3DS)

I know, I know - I'm late to this party. Sue me! As Jason and Seth can both attest to, Steamworld Heist and I have needed some time to really explore our relationship. Having only just beaten a game that launched back in December of 2015, I realize that this game may be old news for many. I'll admit, Heist isn't what I had in mind when developer Image & Form announced the follow up to one of my favorite 3DS games of all-time, Steamworld Dig. Steamworld Dig brought an action based style of gameplay that was addictive & perfect for portable platforms. Many will argue that the Metroid-like formula for upgrading is the hook, but for me the hook was always the relaxing pursuit to travel further and further into the depths of the world. The ability to pull of expert jumps or build a path so perfect that you could escape without the need of fancy upgrades always provided some risk vs. reward. Heist really is a drastic departure from what I had grown so accustomed to with Dig and required some time on my behalf to accept. I'm glad I didn't allow my dumb connections to the past make me give up on Heist.

Gameplay

As alluded to in my intro - For anyone that has played Steamworld Dig and not Heist, this is a very different game. Dig was an action based game with some platforming set around mining your way deeper and deeper into what lies beneath the surface. If you read any reviews for Steamworld Dig, you'll undoubtedly see the word(s) - Metroid, Metroidvania, or Metroidvanian listed as a nod that there's an upgrade progression needed to accomplish throughout the excavation to reach the bottom.

When you boot up Steamworld Heist - Throw those assumptions out the window. Steamworld HEIST is in fact a turn-based tactical/strategy game. As the player you control a party of team-members (as well as their load-outs) in and out of a series of missions connected by an over-world map. Inside of each turn, you have the option to move your respective party members, attack, guard, or use an ability. These tactics can be combined or altered by using objects to take cover or find an advantage - such as the use of a barrel that explodes upon being attacked. This formula is pretty much set in stone but some variety does come in the form of multiple enemy types. Some heavy opponents will need to be flanked, some have projectiles affecting your ability to find cover or move, and you will need to watch out for turrets popping up as well.

Overall the gameplay and mechanics remind me of the Worms series. Both basically use a characters weapon by aiming a target line or estimating it's arc, that may or not be altered by the terrain in the environment, in multiple rounds attack and defense.

This gameplay loop of beating the mission in front of you is enhanced by acquiring new party-members as well as load-outs and some inventory management. The addition of new characters to the party is most enjoyable as each has their own personality and you can enjoy some friendly small-talk on your ship in between missions. Each character can also be leveled up by gaining experience earned on missions to increase their particular skill sets. Those that really fall in love with this game, will benefit from mixing and matching their party members to get the most out of abilities on the harder difficulty levels of which there are five (casual, regular, experienced, veteran, and elite). As for inventory management, you'll begin the game with very little space and as you increase your party you'll need to turn the loot you find into more space by purchasing item slots. During my 11 hours with Steamworld Heist, I had to sell off weapons and upgrades several times as I didn't have space to carry all of my wares.

While these features do add some decisions to make along your journey, I honestly don't think the journey would be so interrupted without them. Characters bring new abilities to explore, but I found them more to be a matter of preference than necessity and I would have preferred if each character had a skill tree where some more customization to special abilities were available.

Before I leave gameplay, I will admit that once I got into the groove with Heist I really enjoyed the formula. It's probably best played on a handheld or mobile device in my opinion, as the ability to jump in and out, play one level here and there is really magnified. I can honestly say it maybe the primary reason I never just moved on to something else and kept playing Heist, it was always a breeze to invest another five minutes.

Presentation

For me, the presentation is where Steamworld Heist truly shines. The game features a Western/Gritty appearance with clashing accents of neon colors that pop and draw your attention. Having played the game on the New 3DS and I can confirm that the 3D slider added depth to the game that also enhanced the overall presentation (esp that over-world map!). While I'm sure the higher resolution and sharper images on the console versions of Heist are gorgeous, Steamworld Heist on 3DS should not be dismissed due to visual quality.

The charm and style of the characters, environments, and the dialog that can be found within, are the cherry on top of a visual showcase. Captain Piper Faraday and his merry crew provide a pirate-like camaraderie out on the open seas of space. As your party grows, each new character provides a small compliment that makes them unique visually instead of looking like another random robot. This attention to detail provided a small piece of attachment to my party members and definitely influenced how I built out my rag-tag bunch.

I'd be an idiot to not mention the bars that will be encountered along your space-adventuring. Without question, these were the highlights of the game for me. Bars represent a hub to gain access to new missions, new party members, or increase your inventory by purchasing new item slots or the items themselves. But all of that pale in comparison to the classic-western movie feel and wonderful music each bar presents. Every time I opened up a new watering hole on the map I was immediately smiling as I raced to see what the next one had in store. These moments, while may not be instrumental to the gameplay itself, set Steamworld Heist apart from many similar games and always brought a smile.

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Value

People usually read reviews because they want to know if a product is worthy of investment. So I'll save you some reading, Steamworld Heist is worth the purchase, period. You can grab Heist almost anywhere you can think of these days (PC, PS4, Vita, Xbox One, 3DS, Wii U, and iOS) between $10-$15 with it going on sale somewhat regularly. For those that want even more than that 10 or so hours the game provides, there's also DLC available for the game, but I haven't play them.

With regards to comparative value, I'd say Steamworld Heist lends itself most to portable play and is probably better on 3DS, Vita, or iOS devices. Immediate games that come to mind for comparison are Worms WMD and XCOM, both of which are more available on consoles than portables and charge twice as much. But even so, those games really aren't similar once you get away from the core gameplay design.

Judging solely as a 3DS game, this one feels like a must-have due to the high amount of polish and game available for the price. There's really nothing like it on the 3DS eShop and you'd be hard-pressed to find something as good.

Conclusion

I really wanted this review to just be a short, couple of paragraphs, summary as I know the review appeal for a Steamworld Heist review dried up long ago. Once I began to put each thought down, I kept finding the next one, and the next one, and ultimately felt like I'd be doing the game a disservice to summarize the game in just 2-3 paragraphs. Steamworld Heist simply has a lot more to offer than the first-pitch trailer will let on.

Steamworld Heist is just different. There's nothing quite like it (especially on 3DS) and for that reason it was easy to keep coming back instead of moving on to the next release. In my time with the game, the affinity for Steamworld Heist grew larger with each mission passed. Whereas I originally felt the game wasn't living up to Dig and wasn't hitting that 'gotta keep playing' bell in my mind, I ended Steamworld Heist with a fond appreciation of the journey. My only real fault with the game is that I think it is too slow during movement and combat, even when I skipped animations and the game loop grew lightly-repetitive by the end. But even so, I finished the game and remain overly positive on the experience.

WATCH_DOGS 2: BACK FOR THE VERY FIRST TIME

[et_pb_section admin_label="section"][et_pb_row admin_label="row"][et_pb_column type="4_4"][et_pb_post_title admin_label="WATCH_DOGS 2: BACK FOR THE VERY FIRST TIME" title="on" meta="on" author="on" date="on" categories="on" comments="on" featured_image="on" featured_placement="below" parallax_effect="on" parallax_method="on" text_orientation="center" text_color="dark" text_background="off" text_bg_color="rgba(255,255,255,0.9)" module_bg_color="rgba(255,255,255,0)" title_all_caps="off" use_border_color="off" border_color="#ffffff" border_style="solid"] [/et_pb_post_title][et_pb_text admin_label="Text" background_layout="light" text_orientation="center" use_border_color="off" border_color="#ffffff" border_style="solid"] Watch_Dogs. What do you think when you hear or read that title? So many words, thoughts and emotions come to mind: Flop, overrated, over-hyped, let down, downgrade the list can go on and on. What was supposed to be the crowning jewel that ushered us into the promise of next-gen turned out to be a repetitive open world task with a drab protagonist.

Watch_Dogs 2 is not that game. Watch_Dogs 2 is what happens when a developer takes feedback, criticism, and all the great parts of its first try, then flips it and turns it into something just short of a masterpiece. Watch_Dogs 2 manages to erase the bad taste left by its predecessor and replace it with the smoothness of at least a Miller High Life.

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SAME TIME DIFFERENT CHANNEL

So just what makes Watch_Dogs 2 so much better? Glad you asked. For starters and probably most important is the much more fun let’s take down the man tone. Gone is Aiden Pierce and his story of revenge, and in its place we have the young hip DedSec crew from the San Francisco Bay. Instead of just cold revenge they are concerned with bringing the truth of ctOS and big data to its knees. Throughout the campaign you play as Marcus, aka Retro, a young black hacker who is wrongly accused of a crime he did not commit based on his ctOS profile. Not only is he out to clear his name and ascend to the hacker hall of fame, he is also dedicated to exposing the Blume company and ctOS for what they are doing with your data. Letting the world know in the process how the big data companies are exploiting and manipulating you and your data and using it against you. After a mission in which Marcus wipes his ctOS profile he is recruited by DedSec and is joined by Sitara, the artist and for lack of a better term project coordinator, Wrench the loose cannon (every crew needs one), Josh the high functioning autistic hacker, and Horacio the inside man at Noodle (Watch_Dogs version of Google) and soul of the team. Later on you are joined by Raymond “T-Bone” Kenny. An ex Blume employee and the old guy Hacker who has been doing this since before you were in diapers. With such a colorful cast of characters, great setting in San Francisco and intriguing storyline it would be hard to mess this one up. I can safely say that Watch_Dogs 2 delivers on all fronts. The campaign plays out not just through the main story missions but every single side mission feels 100% tied to the main plotline. Gone are the repetitive side quests that seemingly have nothing to do with campaign. Everything is connected. I found myself making sure I competed all of the side missions before tackling the main ones because they actually added to the overall experience in a way I haven’t seen in an open world game before. They also add followers to the DedSec app, which is basically your way of leveling up to upgrade Marcus’s gadgets and abilities. While you can definitely get through the game without completing them or leveling up certain abilities (I for one didn’t put a single point into the firearms tree) it absolutely adds to the overall gameplay experience and unlocks a bevy of different ways to tackle missions.

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FUN TIMES FOR EVERYONE

So if you played the original Watch_Dogs, or any open world game, Watch_Dogs 2 plays very similar. There’s gunplay, melee combat, stealth mechanics, and driving, but where Watch_Dogs 2 truly shines is in its gadgets and toys. You have two toys in addition to remote explosives, stun grenades, a stun gun and multiple other firearms. The toys consist of an RC car that lets you remote hack, distract enemies and get into places Marcus can't. The other is a quadcopter that can do everything the RC car can with the exception of remote hack (that would have been too easy), however since it fly’s so it can scout areas for you easier, and drop remote explosives and (name to be inserted). Both of these can also be used with the nethack ability for remote access to cameras, cranes, lifts, cars and just about anything electronic as well as solving the routing puzzles. The city is truly your playground.

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So just how do you use all of these abilities and toys? Well the choice is truly up to you. You can opt for a guns blazing take no prisoners style, be a ghost in the machine, or a combination of both. The upgrade tree caters to both play styles, and if you get enough of the upgrade points scattered throughout the world I'm sure you can max out everything. However to be honest the use of guns feels totally contradictory to the characters and what their goals and morals. It’s an interesting choice for Ubisoft to even include them in the game let alone allow you to craft a military arsenal with a 3D printer. While I did have my moments of I’m just going to play in the world and cause some mayhem it just doesn’t feel right at all when playing thru the narrative parts of the game. When looking back at my captured footage I found it very difficult to find any actual combat scenarios at all. Which in turn leads into how I think the game was meant to be played. You’re a member of an elite hacker group. Why should you ever have to use a gun?

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Stealth is when the game is at its absolute finest. Whether you’re off in the distance getting everything done with the quadcopter and RC car, or you’re sneaking around using distraction hacks remote stun grenades and the stun gun, It’s just much more satisfying to complete a mission when you have either never been seen or have not had to kill anyone. With the amount of options at your disposal and a good bit of patience you can complete the game as a complete ghost without the game ever seeming overly difficult or impossible. I probably fired a gun once or twice and actually killed someone and that was on accident because I forgot to equip the stun gun.

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FINAL VERDICT

So I had an absolute blast with Watch_Dogs 2. The humor, the setting, the characters, the story, the game play, it all just clicks. While I know this game may not be for everyone, if you are looking for a fun open world game with a humorous and somewhat scary take on silicon valley, social media, big data and the tech industry you really should give Watch_Dogs 2 a spin. Even if none of that interests you, the ability to bring an entire city to its knees with a cell phone, a drone and an RC car should at least entice you to kick the tires a little bit.

 

*As a side note I did not play any of the multiplayer content so that is not reflected in this review.

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In case you missed it yes I chose to point out that Marcus is black. Sure you probably already knew that from pictures and promo videos for the game, but I decided to point it out because it’s not often we get a black main character that's not a stereotype or just comes off as in genuine. Not only that, but as a black male who works in IT, while I am far from a hacker, it's nice to actually relate in any way to character that is onscreen that I didn’t have to create. While this is something that probably won’t matter to a lot of people it is nice that not only do I have an avatar that I can relate to in a lot of ways, but there is also an autistic kid, a strong female and another person of color. It's nice to see a whole group of characters that are truly outside of the norms I am used to as a gamer.

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Rive Review (PS4) The Dark Souls of Twin Stick Shooters

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Rive is the story of a space scavenger named Roughshot who gets trapped in a strange starship while searching for glorious loot. Along the way he has to make an alliance with the A.I. controlling the ship, hack shoot and destroy enemy bots, and eventually find a way off. Going into Rive I truly didn't know what to expect from this Twin Stick shooter. Does Rive play on nostalgia like an R-Type or Life Force side scroller shooter? Would it feel akin to something like Resogun, or Super Stardust? Or, is it something entirely different? Well, I have to tell you it's all three and then some.

 

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YOU. ARE. GOING. TO. DIE.

A  LOT.

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Controller conundrum

While Rive starts out as what you would expect, a space shooter in zero gravity, it quickly changes into a platforming side scroller. So aside from already being bad at these types of games, I had to also contend with the fact that Rive can be extremely difficult. On top of that while most twin stick shooters don't require jumping and platforming, Rive does. While Rive actually manages to do the platforming well it requires you to jump with the L2 trigger, shoot with the right stick, control movement with the left stick, all while making sure you don't fall off of the platforms while shooting at a multitude of enemies coming at you from all angles, which is just like this run-on sentence. Brutal. There are a few controller options but the default is the best one of the bunch. Once you get past the controls and the difficulty, you have a fun little gem here that is extremely rewarding when you pull off a nice string of kills and finally get past a difficult section or boss.

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Fire the laser!

The upgrade system in Rive is fairly standard. After each section you get to spend your loot, which Roughshot makes sure to let you know that what he's here for, on upgrading weapons, health or new special weapons. The four special weapons that are toggled by the sacred square, triangle X, and O, come in handy from time to time but are limited to carrying just one at a time and only using one at a time. I would have felt like much more of a  metal wrecking robot hacker if I had access to all of these at all times. Speaking of hacking, the "hack" button is relegated to R2 and is used to hack robots, switches and enemies alike. You can hack specific enemy robots to act as a companion cannon and once they run out of ammo self destruct. You also have neutral robots that you can hack. Some of these act as a medic and heal you in the heat of battle. Lastly, you hack switches. A lot of the hacking of switches is done mid-jump to deploy an anti gravity bubble so you can traverse the ship. Luckily when you do this, time slows down to allow you to fully hack the switch. Had this not been a thing I would have easily rage quit Rive out of sheer frustration.

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Overall Rive is a fun twin stick shooter with somewhat awkward controls, a standard upgrade mechanic and some pretty sweet visuals. While it can be downright frustrating at times, it is very rewarding when you finally get past that difficult section. Rive also has some pretty nice replayability via the "Single Credit" and "Speed Run" modes. The only question is will you stick around long enough to truly enjoy it?

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Stay 'Tuned' - Guitar Hero Live & Rockband 4 Expansions Coming Soon

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It should come with no shock that while neither game set the world on fire sales-wise in 2015, both Harmonix & Activision are once again primed to earn your attention this holiday shopping season. Instead of posting news on each one over the long haul I've been waiting on Guitar Hero to produce their update and cover each in one consolidated post.

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Rock Band 4's Rivals Expansion

Rock Band 4's new expansion is titled Rivals and adds the following;

Rockudrama. The biggest story/single player content addition, Rockudrama puts your band in a quasi-behind the music narrative. The mode features a narrator covering your bands highs and lows as well as featured interviews and additional cosmetic items and venues to tour as you progress.

Only coop multiplayer (Asynchronous Multiplayer). I have loathed the term "asynchronous multiplayer" ever since Nintendo built an entire E3 presentation around the buzzword at the Wii U's E3 reveal. Fortunately, Rock Band 4's use of the term is much more welcomed. FINALLY you and your friends can play as a band without having to be in the same room.

 

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Rock Band Rivals will be available October 18th. A physical edition with one guitar will cost $90 and a digital expansion pack for existing owners will be priced at $30. Pre-Ordering nets a nifty reward of 10 bonus tracks added to your library.

Bring Me The Horizon: “Happy Song”    Capital Cities: “Safe and Sound”   Eagle-Eye Cherry: “Save Tonight” Pharrell Williams: “Happy”   The Neighbourhood: “Sweater Weather”  Of Monsters And Men: “Little Talks” Semisonic: Closing Time”   Sia: “Chandelier”   Skillet: “Feel Invincible”   Weezer: “King of the World” Maroon 5: “One More Night” (Amazon Pre-Order Exclusive)   Matchbox 20: “3AM” (Amazon Pre-Order Exclusive)

 

UPDATE 10/3/16:  Harmonix revealed 18 new tracks that will be joining the Rock Band 4 DLC music library this month. The first two will be available for purchase tomorrow, October 4, on both Xbox One and PlayStation®4 for $1.99 per track: Harvey Danger – “Flagpole Sitta”  Jane’s Addiction – “Stop”

Other new tracks set to join Rock Band throughout the month of October include: Andy Grammer – “Honey, I’m Good.”   The Chainsmokers ft. Halsey – “Closer”   Shawn Mendes – “Treat You Better”   Sia ft. Sean Paul – “Cheap Thrills”

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Guitar Hero Live's "Supreme Party" Bundle

With Guitar Hero Live, Activision is taking a much conservative approach to attract new adopters. Starting October 7th, Guitar Hero Live "Supreme Party Bundles" go on sale for the price of $80. These bundles are only available for PlayStation 4 & Xbox One owners (sorry Wii U fans) and includes the game with two guitars. While this bundle is a nice value (even better on Black Friday), the lack of any big expansion to the game itself is somewhat disappointing. Activision is resting on the fact that their game includes 100s of songs available without extra nickel and dime purchases found in Rock Band 4. To their credit, I can confirm that they continue to add content to the great Guitar Hero Live TV (GHTV) service - Even last week they added 12 new Country & Rock songs.

It's also worth noting that while the Supreme bundles are not available on Wii U, the original Guitar Hero Live SKU and GHTV service is still available and the only guitar controlled game on Wii U.

 

Planning to jump into the button-mashing-music-making-fun? Let us know in the comments below!

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Check out the BioShock Collection trailer.

2K has put up a trailer on YouTube for the upcoming BioShock Collection. The collection will include remastered versions of BioShock, BioShock 2, and BioShock Infinite for $60 and is now available for pre-order. The collection will release on September 13. A BioShock collection is a great series and one worthy of a remastered re-release. Are you planning on picking up the trilogy this holiday?