Nintendo Download for April 5, 2018

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Welcome to another week of the PSVG Nintendo Download!

I'll be honest, I haven't really had a chance to go over what is available this week yet. I'm really itching for some random new indie game to play and I really think that "The Adventure Pals" might be the one. At first glance, it has a visual vibe that really reminds me of "Castle Crashers". That alone might get me to bite, but I really need to do some research first.

Let's see what we've got this week....

Headliners

  • Nintendo eShop on Nintendo Switch
    • Urban Trial Playground – This installment of the stunt bike racing series takes the action to the sunny and colorful beaches of California, mixing in crazier tricks, flips and combos than ever before. Backflip from rooftops and over palm trees to become the ultimate stunt racer.
    • The Adventure Pals – The Adventure Pals sets you and your best friends (a giraffe and a rock) out to save the world and your dad from turning into hotdogs. Explore the mystical forests of Treevale, hike the haunted craters of the moon and dive into the depths to find the lost city of Crablantis.
  • Nintendo eShop on Nintendo 3DS
    • Detective Pikachu – Special Demo Version – Crack the case in the new Detective Pikachu game by interacting with a unique, tough-talking Pikachu! As Tim Goodman, you’ll partner with a self-proclaimed “great detective” Pikachu to solve strange occurrences all over Ryme City. Together you must investigate, take notes and meet up with other Pokémon to unravel the city’s greatest mysteries! Game in 2D.

Sales

Nintendo eShop on Nintendo Switch, Nintendo 3DS and Wii U

Also New This Week

 

And there you have it! Download away boys and girls, but remember, NEVER STOP GAMING!

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Subsurface Circular [Switch] Review

See the source image The game — really a visual novel with light puzzle-solving elements through text — was released recently on the Switch, after coming out last year on Steam. It’s a short story from Mike Bithell, the creator behind Thomas Was Alone and Volume.

Bithell is one of my favorite indie creators, and Subsurface Circular fits in well with his previous work, despite being a functionally different game. The story is immediately engaging, moves fast and doesn’t get bogged down by things that don’t matter.

The player’s bot — known as James in my playthrough, though there are other choices — is a detective that begins investigating an off-the-grid case proposed to him by a fellow traveller, who is sad because a friend has disappeared.

During the ride you come into contact with a robot nanny, priest, soldier and more, as the story fills in the gaps on just how robots are used in this future society. There are easter eggs for fans of Bithell’s prior work, as well as some other current pop culture references.

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The tale comes to a satisfying conclusion, with an interesting take on the future of artificial intelligence and its role in society.

My only detraction in the game is that the text would sometimes pause during the flow of conversation. While this makes sense in the narrative, it felt at times like the pauses were simply padding the length of this brief game.

Subsurface Circular comes with a couple extras, such as director commentary and artwork examples. The music, too, is unobtrusive but fits in the game world.

I wholeheartedly recommend Subsurface Circular to fans of Bithell’s previous games, as well as science fiction and visual novels. It’s wholly text-based, so may not appeal to some, but if you give it a shot, I think you’ll find a thoughtful story worth experiencing.

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Podcast Review: Wulverblade (Switch)

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Don’t forget you can find us at www.playsomevideogames.com

Twitter: @PSVG | Facebook YouTube | email us: podcast@playsomevideogames.com

PSVG reviewed Wulverblade after receiving a download code from the developer.

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Glorious new Shovel Knight Amiibo are Glorious

Nintendo announced three new Amiibo coming from the Shovel Knight franchise during their Nindies @ Night stream on Thursday night, and they are amazing. The new Amiibo are Plague Knight, Spectre Knight and King Knight, which are the three members of the Order of No Quarter who have been (or will be) featured in their own campaigns through the Shovel Knight Treasure Trove.

The individual Amiibo look amazing, and will make great companions for my lonely Shovel Knight Amiibo. Their functionality is similar to that of Shovel Knight's: they will provide fairy companions during your campaign, a Spectre Knight armor set that looks especially niiiiiice, and some additional challenge rooms. No release date has been announced for the new Amiibo, however the final DLC campaign that features King Knight — King of Cards — will be released in early 2018.

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NBA 2K18 MyGM/MyLeague Detailed

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Today, Erick Boenisch from 2K Sports outlined a lot of enhancements to NBA 2K18's MyGM Mode — which is my preferred way to play the game. What isn't mentioned is whether these additions apply also to the Nintendo Switch version of the game. (If not, I won't be getting the game on Switch. If it's included, I will be grabbing the game on Switch).

Check out the full post over on Operation Sports at this link, but here are my top highlights from the new features:

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Story

The MyGM mode will now include a base story for your created general manager, who was a top-tier NBA Player before injuring his leg 6 years prior. In the post, Boenisch mentions that customization and player choice is still the most important thing, but it will be wrapped in a slightly different package. This is great news, and I hope the cutscenes and player interactions will be more varied and interesting this year. (I also hope that player motivations and expectations can be fixed. If If I have LeBron James on my team, sorry Kyle Korver, but you aren't my starting SF.)

Collective Bargaining Agreement

Basketball nerd stuff that a lot of people playing the game won't care about, and yet it's exciting to see the actual NBA rules making it into the game, from mid-level exception increases, to the Stretch Provision, the Free Agent Moratorium Period and the inclusion of the Ted Stepien Rule (look it up). Also kind of related, you can now "stash" international players you've drafted overseas until you're ready to bring them over.

G-League Integration

The newly renamed former D-League will be a little bit more important now. As the GM, you can now send young players to the G-League for playing time — not unlike how the Cavs sent Kay Felder back and forth to Canton a few times last season. Two-way contracts will allow your young players to gain actual playing experience, while you have the ability to bring them up to the NBA team for occasional progress checks or injury relief.

Custom branding

One of the coolest features in NBA 2K17 was the ability to add expansion teams, on top of being able to relocate an existing team or rebrand the team in the same city. In 2K18, they're adding the ability to create an alternate uniform, which will give an extra available look. You can also now rebrand in an existing arena — meaning if you want a new-look Timberwolves arena to go with your new additions, you can stay in the Target Center with a new floor instead of building a whole new arena. Finally, they've added 10 new cities for relocation, including Virginia Beach, Colorado Springs and more.

There are a lot more exciting additions in the post as well. Head on over to Operation Sports to learn more! NBA 2K18 is just about six weeks away!

 

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Oceanhorn: Monster of Uncharted Seas Review (Switch)

See the source image OK, I know what you are thinking...didn't they already review this game? And the answer is yes, but not on the Nintendo Switch. We wanted to take some time and test out this title again on Nintendo's hardware. Kyle reviewed this one originally, and now it's time to get my take on it. I did not read Kyle's review again before reviewing this myself, so lets see how close we both felt on Oceanhorn.

Keeping in mind originally this was a mobile title, this is insane to imagine paying this on a phone. So if you had and skipped out on any console version, I think you should go back, this doesn't feel like a mobile game at all to me. The developers definitely spent some extra time putting on the polish before porting it over. But i'm getting a little ahead of myself.

Let's start with the story first, here is the official description from the developers:

"Grow from a boy to a legend.

You wake up and find a letter from your father. He is gone...

The only lead is his old notebook and a mysterious necklace. What happened?

Explore the islands of Uncharted Seas, a world filled with many dangers, puzzles and secrets. Fight monsters, learn to use magic and discover ancient treasures which will help you on your quest. Use all your wits and skill to unravel the mysteries of the ancient kingdom Arcadia and sea monster Oceanhorn.

Oceanhorn combines captivating storytelling, breathtaking 3D visuals and exciting gameplay into one massive action adventure experience you will never forget.

Enjoy an incredible soundtrack from the best video game composers in the world: Nobuo Uematsu (Final Fantasy) and Kenji Ito (Seiken Densetsu)."

Alright so let's see, silent protagonist? check. Sword and a shield? check. Sailing from island to island? check. Affinity to throwing pots and jars? check....wait a minute this sounds very familiar....but you know what? I'm ok with it. While some make say it's a knockoff or an imitation, I don't. You can be inspired by other aspects in other games but still provide enough legs and heart to make it your own. Oceanhorn does just that.

The game plays out across a series of islands that play out more like a unique dungeon experience each time. There are a variety of different puzzles on each of them that will require some back and forth for sure as you get new items and unlock new skills. To get from island to island you hop in your ship and can shoot some enemies and barrels and such to get more XP and gems. I jokingly said it has better naval combat than Black Flag on twitter...while it may not be better...I had more fun with it lol. Each island allows for a little bit of exploration to find some hidden areas and chests but for the most part you are clearly guided in a direction on each island of where to go, now whether or not you can complete the island with what you have currently is a different story. As you progress through the game you unlock other weapons, items and spells to help you along the way. The button placement for me took a little getting used to, I would find myself throwing bombs alot when I meant to attack with my sword. But overall not a big deal to work with!

The puzzles are definitely a big focus in this game. While at the beginning hours they are relatively simple and just require some back and forth they do get a little more difficult towards the latter half. I am not entirely sure if they are really harder or more just obscure to figure out/find. Boss battles were pretty easy as is most of the combat in the game, while not really challenging it made for a fun and lighthearted experience. The game overall takes around I'd say 8-10 hours depending on how much exploration or how many side quests you go after.

Graphics are cartoony but well done. While there is lack of facial animation and such, for a downloadable indie title, I think it's very good. There are clearly different environments on different islands and doesn't get too repetitive with the visuals except in caves sometimes. Most of my gameplay was done in handheld mode and I can say it was flawless. I did not have any "chugging" or lag or frame rate drops at all. Which I applaud the developers for taking the time to really make this the best experience they could. Playing it docked on the big screen does show a little more how some of the animation is a little rough, but overall nothing to be concerned about.

The music in this game is a major highlight. They had some really talented folks working on it and it shows. At certain points its whimsical and light and other points dark and epic which fits the tone of the game very well. Definitely stands out as a great soundtrack in recent memory for myself within games.

All in all I think this is a great summer time pick up for some fun. Plus at it's $15 price point, you really can't go wrong! So if you are down for some exploration and some high seas action, I recommend giving Oceanhorn a whirl! With the sequel already in the works, grab this one today!

Oceanhorn was reviewed using a Switch code provided by the publisher. You can read additional information about PSVG’s  review policy on our disclaimer page here.

Review: ARMS for Nintendo Switch

See the source image It’s the third round of a tight match-up in ARMS. My Ribbon Girl’s life meter is dwindling away, dropping close to the 25-percent mark after my opponent — a particularly adept Kid Cobra — catches me with a throw.

Ribbon Girl shakes it off and charges up her ARMS. She’s rocking two standard boxing gloves right now, one with the ice power and one with electricity. Jump. Air-dodge. Jump again. Let the electric glove fly, and it connects! She throws a paralyzed Kid Cobra to the ground, and now both competitors’ special meters are filled.

ARMS, the newest IP from Nintendo, has caught me by surprise. To be honest, it’s got a lot of things going against it: I’m not good at fighting games; the art style initially comes off as too “kid” for me; single-player mode is scant, and the overall menu seems a little barren on the surface. But I tried the test punch out, and from the first fight I was hooked.

The controls for ARMS are delightfully simple. While this could be a detriment to a fighting game, it works tremendously well in this setting. You can play the game however you want to: Motion controls; Joy Con Controller; sideways Joy Con; Pro Controller; and handheld. I’ve tried each way except the sideways Joy Con, and success can be found in any configuration.

Whether pushing buttons or flailing your own arms, the controls are intuitive. One button throws each ARM out, while pushing both at the same time tosses both out for a grapple maneuver. Push the stick in to block; one button for jump, and another for dash. There are no preset combos. The variety steps in when you use each different character and start to experiment with the different ARMS.

Currently, speed is a clear advantage in the game. The characters I’m best with, and worst against, are the fastest. We’re talking Ninjara, Kid Cobra, Min Min and Ribbon Girl. But the larger characters, like Mechanica and Master Mummy, have their own strengths and are hard to defeat against a skilled competitor.

Each character has special traits. Twintelle can float in the air and slow down time around her; Spring Man’s ARMS stay charged when he has low health; Helix can stretch really tall or dodge punches by squishing himself down to the ground.

Throughout your play you will unlock each of the game’s 30 ARMS for each character through a target-punching mini game that you play after earning a certain number of coins. Initially, I disliked this way of unlocking the ARMS and thought it rather slow. However, once I waited to cash in my coins until I could play longer, unlocking the ARMS became more satisfying.

This is where the real strategy of the game comes in. Each ARM has different properties and abilities. Heavy ARMS can push lighter ones out of the way; electric charges can paralyze your opponent; fire abilities burn and cause additional damage, and so-forth. I love experimenting with different combinations to give each of my characters a different flavor as I try to take out my opponents.

ARMS’ single-player component is mostly found in the Grand Prix. This is a straight-up ladder system, where you pick a character and run through the other nine characters to get to a final boss — Max Brass, who will be released as a free DLC playable character in July. Difficulty ranges from 1 to 7, with 1-3 serving as a decent intro. The game really ramps up at difficulty 4 and makes the player approach fights with an actual plan.

The game also lets you go through the Grand Prix with a partner, which is an enjoyable way to bring a less experienced player into the fold. ARMS lets you save your progress in the mode, so you don’t have to take on all 10 fights in one session, and it also has separate saves for the single- and two-player modes.

There’s also a local versus mode, which you can play with 1-4 people. You can play one-on-one; a triple threat match; a Fatal Four-Way (sorry...wrestling terminology); a 2-on-2 match (that is hampered by being attached to your teammate); volleyball; basketball and a skillshot challenge. There’s also a 1-vs-100 mode where you take out 10 waves of opponents, culminating in a fight against the very difficult Hedlock.

Online, you can play in Party Mode, which is a casual lobby that tosses you up against opponents in any of the game’s versus modes. This is a great way to learn new characters.

There’s also the Ranked fighting mode, which consists solely of 1-on-1 fights with now power ups or bombs. Players can access this mode only after beating Grand Prix on level 4, so you know your opponents are at least decent at the game. There are certain characters that seem to come out on top a lot — Kid Cobra is my personal Kryptonite — and throws can be spammed to great success by a skilled opponent. But there’s always a counter, if you’re good enough to take advantage.

Finally, you can also set up a room for private play with your online friends.

ARMS has a surprising amount of replayability. I’m currently working my way through Grand Prix with each character, while also playing Ranked Matches. Online has worked very well so far, with it taking only 10 seconds or less to find a match in Ranked Online.

Speaking of that…

Ribbon Girl and Kid Cobra are now up on their feet, both with their special meters filled. Neither wants to make the first move. Cobra charges his ARMS and starts to dart around quickly. Ribbon Girl says patient and dodges a throw attempt.

Kid Cobra hits his special attack and starts flailing away! Ribbon girl jumps into the air, and jumps three more times to the side while Cobra is worn down. She hits the special, and unloads on Kid Cobra with a flurry of punches! KO!

My ARMS experience is filled with moments like this; with tense fights coming down to the wire in both single-player and online modes. The excitement provokes that “just one more” match feeling, and before I know it, I’ve played 10 more matches.

If you’ve got a Switch, you owe it to yourself to play ARMS.

 

Nintendo Switch firmware update 3.0

Nintendo has released the details on the newest update coming to that Nintendo Switch of yours and it appears to be a big one. 3DS and Wii U friends are coming as well as being able to use the pro-controller while it's wired in via USB, which should be a huge hit for competitive fans.

  • Register a channel to receive News for specific games
    • To register, head to News > Find Channels
  • Add friends from your Nintendo 3DS and Wii U Friend Lists
    • To add friends, head to your My Page on the top left of the Home Menu > Friend Suggestions
  • Receive notifications when your Friends go online
    • To turn this ON/OFF, head to System Settings > Notifications > Friend Notifications
  • Find paired controllers within communication range by activating the vibration feature
    • To search, head to Controllers > Find Controllers
  • Change the user icon order on the Home Menu
    • To change order, head to System Settings > Users > Change Order
  • Select from 6 new Splatoon 2 characters for user icon
    • To edit your user icon, head to your My Page on the top left of the Home Menu > Profile
  • Change the system volume from the Quick Settings
    • To access Quick Settings, hold down the HOME Button
  • Lower the maximum volume for headphone or speakers connected to the audio jack
    • To lower the max headphone volume, head to System Settings > System > Lower Max Headphone Volume * This settings will be ON when Parental Controls are enabled
  • Change display colors to Invert Colors or Grayscale
    • To use this feature, head to System Settings > System > Change Display Colors
  • Connect a USB keyboard to the dock to type whenever the keyboard is on the screen
  • Use the Nintendo Switch Pro Controller via wired communication by connecting the USB charging cable
    • To enable, head to System Settings > Controllers and Sensors > Pro Controller Wired Communication * The NFC touchpoint on the Pro Controller will be disabled while the controller is using wired communication.
  • Update connected controllers
    • To update, head to System Settings > Controllers and Sensors > Update Controllers
    • Added a feature that suggests deletion of software data when insufficient space when downloading other software * User save data is not deleted

General system stability improvements to enhance the user’s experience, including:

  • Resolved an issue that caused game software updates to fail and prevented the software from starting
  • Improvements to prevent unintended HDMI input change with certain TVs while the console is docked in Sleep Mode

http://en-americas-support.nintendo.com/app/answers/detail/a_id/22525/~/nintendo-switch-system-updates-and-change-history

Nintendo Releases Metroid Prime 4 Fact Sheet

Can't get enough Metroid Prime 4 news? Well you might want to comb through the official fact sheet provided to us via Nintendo PR. Of note, notice that Kensuke Tanabe is the leading the development team on the new Metroid game. You might remember some projects under his development - Smash Brothers Brawl, Metroid Prime 1-3, Metroid Prime Hunters, Paper Mario Sticker Star, Donkey Kong Country 3D and Tropical Freeze, and most recently Paper Mario: Color Splash.  

 

FIFA 18 for Switch detailed on EA Website

While the Switch version of this fall's FIFA 18 from EA Sports was absent from the EA Play conference, the company finally released more information on the title on their website. Predictably, the game will not feature the Frostbite engine or the Alex Hunter saga. However, the game appears to look on the level of the pre-Frostbite FIFA, and will hopefully include gameplay improvements.

"EA SPORTS™ FIFA 18 on Nintendo Switch™ is the most immersive, social, and authentic football game ever created for Nintendo players. Feature packed, you can now play the world’s game anytime, anywhere and in unique ways with FIFA 18 on Nintendo Switch."

The game will include multiple control schemes, from Pro to tablet to split single Joy Cons. It will include the core modes expected in FIFA, which means Ultimate Team, Career Mode, Switch Kick Off and Local Seasons. FIFA on Switch is clearly the most fully featured soccer game on the go. If the gameplay is solid, FIFA 18 will make a great addition to my Switch library this fall.

 

Nintendo Switch's Online Service is, well Incredible.

See the source image Nintendo Switch’s online service will cost $20/year and will launch at some point in 2018, the publisher said today. Playing Switch games online will be free until the service launches.

You can also get a one-month subscription for $4 and a three-month subscription for $8.

As Nintendo previously said, voice chat and online lobby features won’t be available on the Switch itself. Instead, you’ll have to use them through a smartphone app that Nintendo says will be launch this summer. “Our new dedicated smart device app will connect to Nintendo Switch and let you invite friends to play online, set play appointments, and chat with friends during online matches in compatible games─all from your smart device,” the company says. “A free, limited version of this app will be available for download in summer 2017.”

Nintendo confirmed that this monthly plan has indeed changed, telling Kotaku: “Nintendo Switch Online subscribers will have ongoing access to a library of classic games with added online play. Users can play as many of the games as they want, as often as they like, as long as they have an active subscription.”

 Nintendo adds: “Nintendo Switch Online subscribers will be able to play a wide variety of classic games, including Super Mario Bros. 3, Balloon Fight and Dr. Mario. More games will be announced at a later date. At launch the classic game library will include NES games. Super NES games continue to be under consideration, but we have nothing further to announce at this time.”

It remains to be seen whether this classic service will replace Nintendo’s traditional Virtual Console, which allowed fans to buy old games on 3DS, Wii, and Wii U. When asked about the Virtual Console’s future, Nintendo offered: “We have nothing to announce on this topic.”

 

You can view all the details here: http://www.nintendo.com/switch/online-service/

I imagine we will hear more at E3, but this is BIG news and very unexpected.

 

Splatoon Voice Chat headset- is well.....very Nintendo....

Great News, after all this time we finally have an answer to a question raised awhile ago for gamers, how will nintendo do voice chat? They did mention along time ago that it would be through an app accessible from your smart devices (not the Nintendo Switch), so we've known for quite some time it would be non-traditional. I do want to preface before we get into the details. This is 100% not necessary and you can do the same thing MANY other ways. We are just reporting what we are being told is the "official" solution provided. Yep, that's it. So the games sound will come directly from your Nintendo Switch while the chat audio comes from your phone or tablet. Connect each of those to the snazzy squid splitter and then connect the very Splatoony headset and voila ,voice-chat. Now before you go thinking well this is an unofficial product...screen shots will argue with you because it also appears to be an in-game item the inklings are wearing.

Good news is, Hori sent over one for us to test out, considering the internet exploded with this news we thought we would release it and show you all it's really not as bad as it looks.

 

Newly Announced for Nintendo Switch

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Nine Parchments

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A group of drop-out wizard apprentices decide to skip their training for a quick path to the Nine Parchments. As the wannabe wizards rapidly discover powerful new spells and ignore all safety aspects, it's natural that their hasty progress results in lots of unwanted deaths...

Features 

• Wield the power of the elements and master a diverse and ever-changing arsenal of spells • Unlock new playable characters, wizard hats and magical staves • Level up and train your characters in the magical arts, but choose your path wisely! • Battle strange creatures & mighty bosses in a breathtakingly beautiful world, set in the Trine universe • Online and local co-op with 1-4 players

Coming to Nintendo Switch, PC, PS4, and Xbox One in 2017

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Owlboy

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Owlboy is a 'hi-bit' adventure game, where you can fly and explore a brand new world in the clouds! Pick up your friends, and bring them with you as you explore the open skies. Overcome obstacles and greater enemies, in one of the most detailed adventures of this era.

Owlboy has not yet been confirmed for a Western release just yet, but I can't imagine this doesn't get released globally.

 

I'm definitely in on Owlboy. I never picked it up for PC and would much rather experience on Switch. Nine Parchments looks to be some co-op "Diablo-light" and I think I can get behind that. It could be a nice change of pace from the other gameplay experiences we have out there.

 

What do you think?

Will you snag either of these games when they are released?

 

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Mario Kart 8 Deluxe v1.1

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In case you missed it....

There was an update yesterday released for Mario Kart 8 Deluxe, bumping the game up to version 1.1. List of changes from Nintendo's site are HERE:

  • Opponents’ names are displayed in the rear view mirror view in online matches.
  • Invincibility period after a spin-out or crash is longer in online matches.
  • Up to two players can spectate a friend group while they wait to join.
  • “Worldwide” and “Regional” modes add players to Mirror and 200cc matches less often.
  • Can now properly create a friend lobby when you have 100 or more friends.
  • Inkling Girl’s animation has been adjusted.
  • Starting positions in online races now properly reflect the order in which players join.
  • Driver Miis now properly showing facial expressions.
  • Tournament clock now properly reflects real-world time.

Interestingly enough, it appears the inklings had their animation updated:

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See the difference? I won't go into further details as to why.

 

If you haven't, listen to our audio review of the game and come race with us and the rest of the Super Indie Podcast community!

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