Monster Hunter World: Review in Transit

See the source image It has been awhile since I dusted my keyboard off for something that wasn't the OT or my special piece (listen to the podcast for more info). However, after a lot of conversation it just felt like it was time to pull up to the desk, grab a cup of coffee, and talk to you the amazing people who come to PSVG. Thank you so much for your time and I hope you find this fun and informative.

I had already pre-ordered the collectors edition of Monster Hunter World a few months ago. I was more or less excited for it I mean you know me, collectibles are kind of my thing! I was also lucky enough to get a two-fer! Dragon Ball Z Fighters also came out same day and I had pre-ordered the collectors of that.

The collectors edition was not up to my standards and was kind of upsetting just from the stand point of what I got but that is a topic for another story. So on launch day I opened up the box, put the game in, and began downloading. A few minutes later (thank you Spectrum and Xbox) I was in game running around searching for meaning.

25 hours later I am comfortable giving my initial impressions and a score that will change as I get farther in game. Lets dive into the Good, Bad, and the Ugly.

THE GOOD:

The things this game do well are numerous. Character customization is top tier and something I am still blown away. Being able to design your character but also your Palico is just fantastic but it goes even further. You can also design your player card in game and share it with people you come across in game. The level of detail this game goes into is just incredible and I find myself spending time at the hubs just looking at the menus and seeing what all I can do.

The story was a weakness for me in some areas, but what I do like is that it doesn't try to be something its not. So far no crazy love story or journey of redemption. You are a hunter who is sent to hunt. Easy right. You meet some good characters, no great ones yet, but they are good and I find the whole story arc to be intriguing so far.

The game play is fluid which is huge for a game like this. Being able to attack the target you choice with the push of button, scroll between enemies quickly, and craft/scavenge to get new stronger gear is an excellent added incentive for these maps.

The Monsters are numerous and diverse. You can't go into every fight the same or you will find them harder and harder to conquer. Paying attention to what gear you have and what its strengths and weaknesses are vs your current prey is huge.

No Map feels the same. They are diverse, unique, and numerous. I have had more fun getting lost on these levels trying to find certain craft able materials then I had in exploring the last three open world games I played.

 

THE BAD:

I feel like I may be in the small portion of gamers who feels this, but having a silent protagonist just drives me nuts. Give me dialogue options in game. The story is good, I just want to be able to take part in it by saying, "Hey, maybe we shouldn't do that?" or "I love you!" By giving my character who does almost all of the work the ability to say something, is huge to me.

The SOS system needs a way to track player skill. Not level mind you, skill. I have sent SOS in game where I am calling for help vs certain Monsters. Some of these people help me and we enjoy the gear. More often than not though, I have had people join me who die repeatedly and cost me the 30 min or more I have been fighting this monster and I have to restart the quest.

The Lore is hard to find. A kin to Destiny one, there is a huge back story to these games. I just need to be able to find it better instead of getting pieces here in cut scenes. I am a story fanatic and I just want more of it.

 

THE UGLY: (The raw feeling I have at the end)

This game changed once I was willing to put in the work. Learning different attacks, finding the best set of armor for my play style, and using my Palico to help me in battle. Using my attack lock became a must and I am so grateful that I had some great people to play with. This game is a community driven experience. I am sure you can play alone and find some joy in but there is nothing like tackling a huge monster together and the absolute euphoria after you capture or defeat them.

 

If you need some one to play with you can hit me up on Xbox at The CoachHulk and I would love to help you through the game. This is end of my initial impressions. More to come as I get farther into the game. I hope you enjoyed it and I hope even more to see you on the battlefield together. Thank you and have fun gamer.